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[q]is overstating how well this map delivers a playable experience for all concerned.[/q]
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[q]is overstating how well this map delivers a playable experience for all concerned.[/q]
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Well from what i understand about map design, it shouldn't be working [u]at all[/u]. And yet, it's fairly popular and kinda non-awful. I think an arbitrary arrangement of asymmetric obstacles and start positions fails by default. So i think this map has to be doing something unnoticed but important.
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Well from what i understand about map design, it shouldn't be working [u]at all[/u]. And yet, it's fairly popular and kinda non-awful. I think an arbitrary arrangement of asymmetric obstacles and start positions fails by default. So i think this map has to be doing something unnoticed but important.
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[q]It would not surprise me to see a random generator which produced asymmetric maps without just plopping players in the middle do better[/q]
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[q]It would not surprise me to see a random generator which produced asymmetric maps without just plopping players in the middle do better[/q]
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Sounds like an interesting thing to try. In my experience in other games with map generators, "place-like" asymmetric random maps tend to not deliver, even if all start positions are on edges.
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Sounds like an interesting thing to try. In my experience in other games with map generators, "place-like" asymmetric random maps tend to not deliver, even if all start positions are on edges.
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Perhaps, except HOMM3? That absolutely *did* work.
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[q]Kolmogorov and Blindside seem like a more promising place to start in any case. [/q]
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[q]Kolmogorov and Blindside seem like a more promising place to start in any case. [/q]
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Kolmogorov is semi-symmetric. Both are less popular, and i think also - surprisingly! - less fun.
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Kolmogorov is semi-symmetric. Both are less popular, and i think also - surprisingly! - less fun.
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