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B1403384 23 on Comet Catcher Redux v3.1 (Multiplayer)

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Date Editor Before After
7/9/2022 10:07:10 AMAUrankAdminAquanim before revert after revert
7/9/2022 10:06:26 AMAUrankAdminAquanim before revert after revert
7/9/2022 10:05:10 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]Zero-K 1.10.6.0 Terra 2 (5+1/32) 7 hours ago: 1 [quote]Zero-K 1.10.6.0 Terra 2 (5+1/32) 7 hours ago:
2 4 players balanced Normal to 2 teams ( ( 1=71%) : 2=29%)). 4 combinations checked, spent 0ms of CPU time[/quote] 2 4 players balanced Normal to 2 teams ( ( 1=71%) : 2=29%)). 4 combinations checked, spent 0ms of CPU time[/quote]
3 [quote]Zero-K 1.10.6.0 Into Battle v4 (9+5/32) 5 hours ago: 3 [quote]Zero-K 1.10.6.0 Into Battle v4 (9+5/32) 5 hours ago:
4 8 players balanced ClanWise to 2 teams ( ( 1=52%) : 2=48%)). 16 combinations checked, spent 0ms of CPU time[/quote] 4 8 players balanced ClanWise to 2 teams ( ( 1=52%) : 2=48%)). 16 combinations checked, spent 0ms of CPU time[/quote]
5 If the number of players in the room is large, the balancer will almost always manage to find teams with very nearly equal rating average, so you will almost always see 50% or occasionally perhaps 51% in large teams. 5 If the number of players in the room is large, the balancer will almost always manage to find teams with very nearly equal rating average, so you will almost always see 50% or occasionally perhaps 51% in large teams.
6 \n 6 \n
7 ( Broadly speaking, this is because ( a) the number of potential team assignments increases exponentially, and ( b) even a randomly selected team assignment is increasingly likely to be pretty close to balanced as the number of players increases. Law of large numbers and all that. ) 7 ( Broadly speaking, this is because ( a) the number of potential team assignments increases exponentially, and ( b) even a randomly selected team assignment is increasingly likely to be pretty close to balanced as the number of players increases. )
8 \n 8 \n
9 If I remember the code correctly, the "empty" player is assumed to have rating equal to the average rating of all players in the room. Perhaps it should count for less than that. I am not sure if anybody has run the numbers to figure that out. 9 If I remember the code correctly, the "empty" player is assumed to have rating equal to the average rating of all players in the room. Perhaps it should count for less than that. I am not sure if anybody has run the numbers to figure that out.