1 |
The
great
(
and
potentially
too
strong)
thing
about
hunter
is
it's
AoE.
I
find
it
incredibly
hard
to
play
hover
vs
ships
(
a
matchup
I
previously
considered
balanced)
due
to
hunter
now.
It
creates
a
natural
unit
progression
trap
-
you
can't
go
dagger
because
your
burst-ball
gets
AoE'd
to
death
by
hunter,
so
the
natural
thing
to
do
is
switch
into
any
selection
of
units
that
all
get
completely
toasted
by
mistral/seawolf.
|
1 |
Just
a
note
to
highlight
a
unit
progression
trap
between
hovers
+
boats.
Hunter's
AoE
makes
dagger
a
bad
choice,
and
all
other
choices
get
toasted
by
mistral/seawolf.
|