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B1407099 22 on Fields_Of_Isis (Multiplayer)

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Date Editor Before After
7/14/2022 5:41:00 PMUSrankcabinboy before revert after revert
7/14/2022 5:30:54 PMUSrankcabinboy before revert after revert
7/14/2022 4:51:08 PMUSrankcabinboy before revert after revert
7/14/2022 4:48:52 PMUSrankcabinboy before revert after revert
7/14/2022 4:45:22 PMUSrankcabinboy before revert after revert
7/14/2022 4:44:36 PMUSrankcabinboy before revert after revert
7/14/2022 4:41:21 PMUSrankcabinboy before revert after revert
7/14/2022 4:38:21 PMUSrankcabinboy before revert after revert
Before After
1 Can't expect much regular play in the Fields of Isis at this playercount. 1 Can't expect much regular play in the Fields of Isis at this playercount.
2 \n 2 \n
3 Sometimes I wonder if the common disparity between player count and map size causes a negative influence on general play overall, for example like how some players want to rush a Paladin in some lower playercount match, because they seen it work in 16v16 or something on Zed. Cheese is being rewarded very often. 3 Sometimes I wonder if the common disparity between player count and map size causes a negative influence on general play overall, for example like how some players want to rush a Paladin in some lower playercount match, because they seen it work in 16v16 or something on Zed. Cheese is being rewarded very often.
4 \n 4 \n
5 It doesn't help that the stressed front players share the same income pool as the comfy nuke rushers, causing additional frustration. 5 It doesn't help that the stressed front players, having to think of careful solutions to enemy artillery, cloakers, and porc, share the same income pool as the comfy nuke rushers, causing additional frustration.