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Stacking in Teams and FFA

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Date Editor Before After
7/16/2022 11:16:18 PMAUrankAdminAquanim before revert after revert
7/16/2022 10:44:57 PMAUrankAdminAquanim before revert after revert
Before After
1 We are straying here from the intended purpose of the thread, but I'm not sure there is much to say beyond: 1 We are straying here from the intended purpose of the thread, but I'm not sure there is much to say beyond:
2 * ( Continue to) report clear cases of deliberate rating manipulation. Don't bother making a thread about each one, just send us reports. 2 * ( Continue to) report clear cases of deliberate rating manipulation. Don't bother making a thread about each one, just send us reports. Making some kind of a post on the replay so it stays on the server is fine, just make sure you send a report.
3 * The admins are aware there is a problem with FFA and we are considering our response. We have the capability to make our response retroactive if needed. 3 * The admins are aware there is a problem with FFA and we are considering our response. We have the capability to make our response retroactive if needed.
4 * Possibly there is also a problem with 1v1 in casual rating. There is certainly a problem with the no-elo 1v1 room losing its no-elo flag with some regularity. These matches should get unflagged for casual rating, but understand that this may take a while to propagate to people's actual ratings even when we get around to it. 4 * Possibly there is also a problem with 1v1 in casual rating. There is certainly a problem with the no-elo 1v1 room losing its no-elo flag with some regularity. These matches should get unflagged for casual rating, but understand that this may take a while to propagate to people's actual ratings even when we get around to it.
5 * It's not obvious what the solution to "friends choosing to group together with parties/clans, and having better results when they do" is. It's not even obvious that there is a problem to *be* solved. 5 * It's not obvious what the solution to "friends choosing to group together with parties/clans, and having better results when they do" is. It's not even obvious that there is a problem to *be* solved.
6 \n 6 \n
7 [quote]If a purple gets into an tactical fight with high ranked blue they probably not really carry[/quote] 7 [quote]If a purple gets into an tactical fight with high ranked blue they probably not really carry[/quote]
8 Surely this depends on the purple a bit. There isn't that much difference in rating (sometimes none) between a low rated purple and a high rated blue, but the highest-rated purples have every chance of running circles around any blue (and for that matter, a lot of the purples), especially in smaller-size teams. 8 Surely this depends on the purple a bit. There isn't that much difference in rating (sometimes none) between a low rated purple and a high rated blue, but the highest-rated purples have every chance of running circles around any blue (and for that matter, a lot of the purples), especially in smaller-size teams.
9 \n 9 \n
10 Putting aside the players in a league of their own, I would characterise the difference between low-to-mid purples and a lot of strong blues as "versatility". It is typically very difficult to put a purple player entirely out of their comfort zone, or to predict what they will do in a way that enables you to strongly counter it. Some strong blues are quite versatile, and often if their execution improves a bit or they have a run of good luck they become purple pretty quickly. 10 Putting aside the players in a league of their own, I would characterise the difference between low-to-mid purples and a lot of strong blues as "versatility". It is typically very difficult to put a purple player entirely out of their comfort zone, or to predict what they will do in a way that enables you to strongly counter it. Some strong blues are quite versatile, and often if their execution improves a bit or they have a run of good luck they become purple pretty quickly.