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Do 1v1 games improve multiplayer balance

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Date Editor Before After
7/18/2022 9:31:48 AMGBrankfiendicus_prime before revert after revert
Before After
1 [quote]@malric Sorry, I do not understand. Do the above results "use only the information that was known before the evaluated battle" or not? (and information includes player rating)[/quote] 1 [quote]@malric Sorry, I do not understand. Do the above results "use only the information that was known before the evaluated battle" or not? (and information includes player rating)[/quote]
2 \n 2 \n
3 You can check the code. I sorted by battle_id and I determined the prediction of the battle before adjusting the ratings, so I think so, but I might have made a mistake (e.g. lost the sort order at some point). 3 You can check the code. I sorted by battle_id and I determined the prediction of the battle before adjusting the ratings, so I think so, but I might have made a mistake (e.g. lost the sort order at some point).
4 \n 4 \n
5 [quote]@malric Also, any reason to separate on that battle size?[/quote] 5 [quote]@malric Also, any reason to separate on that battle size?[/quote]
6 \n 6 \n
7 There have been several requests for ladders split by game size. I suppose the theory is that some players are much better at 1v1 then they are at teams, or vice versa. What we're seeing is that - if this is true - the effect isn't strong enough to give a better prediction overall. 7 There have been several requests for ladders or balance split by game size. I suppose the theory is that some players are much better at 1v1 then they are at teams, or vice versa. What we're seeing is that - if this is true - the effect isn't strong enough to give a better prediction overall.