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Do 1v1 games improve multiplayer balance

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Date Editor Before After
7/18/2022 11:09:38 AMGBrankfiendicus_prime before revert after revert
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1 [quote]@TinySpider Can you walk me through this thought process? Start with how you got team games data without 1v1 data.[/quote] 1 [quote]@TinySpider Can you walk me through this thought process? Start with how you got team games data without 1v1 data.[/quote]
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3 IRL you don't always have randomized controlled trials, so you try to make statements about the data that you have like: if 1v1 data causes bias in multiplayer balance, then the ability to predict the outcome of a battle ought to be better if you exclude that data. 3 IRL you don't always have randomized controlled trials, so you try to make statements about the data that you have like: if 1v1 data is a poor predictor of multiplayer skill, then the ability to predict the outcome of a battle ought to be better if you exclude that data.
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5 How would you prove that it's better not to include 1v1 data? Everything I've seen suggests that's not the case. You could employ 1000 people to play teams / 1v1 Zero-K for a week, using random teams, and perform a similar analysis. This would be a very valuable dataset for analysis. 5 How would you prove that it's better not to include 1v1 data? Everything I've seen suggests that's not the case. You could employ 1000 people to play teams / 1v1 Zero-K for a week, using random teams, and perform a similar analysis. This would be a very valuable dataset for analysis.