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Do 1v1 games improve multiplayer balance

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Date Editor Before After
7/18/2022 2:17:33 PMEErankAdminAnarchid before revert after revert
7/18/2022 2:17:14 PMEErankAdminAnarchid before revert after revert
7/18/2022 2:15:59 PMEErankAdminAnarchid before revert after revert
7/18/2022 2:15:29 PMEErankAdminAnarchid before revert after revert
7/18/2022 2:14:29 PMEErankAdminAnarchid before revert after revert
Before After
1 [q]I made no such claim as that makes no sense to claim. Where do you have a dataset featuring these randomly balanced games? [/q] 1 [q]I made no such claim as that makes no sense to claim. Where do you have a dataset featuring these randomly balanced games? [/q]
2 Then your claims are mutually exclusive. 2 Then your claims are mutually exclusive.
3 \n 3 \n
4 - You say that it's nonsensical to claim that a randomly-balanced dataset cannot be used to evaluate players. 4 - You say that it's nonsensical to claim that a randomly-balanced dataset cannot be used to evaluate players.
5 \n 5 \n
6 - You say that it's invalid to evaluate whether a subset of a dataset balanced using (elo, whr, and all games) increases or decreases predictivity of trueskill, because these games were balanced using elo and whr over all games and not using trueskill over only-teams. 6 - You say that it's invalid to evaluate whether a subset of a dataset balanced using (elo, whr, and all games) increases or decreases predictivity of trueskill, because these games were balanced using elo and whr over all games and not using trueskill over only-teams.
7 \n 7 \n
8 [tooltip=Well, a person who actually understands the subject matter cannot. Evidently _you_ can!]You can't have both. [/tooltip] 8 You can't have both.