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Do 1v1 games improve multiplayer balance

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Date Editor Before After
7/18/2022 11:25:17 PMEErankAdminAnarchid before revert after revert
7/18/2022 11:19:34 PMEErankAdminAnarchid before revert after revert
7/18/2022 11:10:20 PMEErankAdminAnarchid before revert after revert
7/18/2022 11:07:31 PMEErankAdminAnarchid before revert after revert
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1 [q]The system that was originally used at the time produced team games with chances close to 50%. If we analyze the data with a different system, chances will deviate more from 50%. If the calculation system is inherently too close or too far away from 50% or the used scoring rule inherently overly punishes being too close or too far away from 50%, we get a scoring distortion depending on whether the system is further away from the original system.[/q] 1 [q]The system that was originally used at the time produced team games with chances close to 50%. If we analyze the data with a different system, chances will deviate more from 50%. If the calculation system is inherently too close or too far away from 50% or the used scoring rule inherently overly punishes being too close or too far away from 50%, we get a scoring distortion depending on whether the system is further away from the original system.[/q]
2 This supports that the current dataset has a baked-in tendency for games to be somewhat balanced, and that a bias is in general possible as a thing. 2 This supports that the current dataset has a baked-in tendency for games to be somewhat balanced, and that a bias is in general possible as a thing. Although i must say that "scoring algorithm rule inherently punishes too far from 50%" is a bias in the scoring rule; and "games in this dataset tend to be 50% odds" seems to be a facet of ground truth.
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4 However, TinySpider's claim is that the bias is towards more data increasing prediction accuracy *and* that it is *caused* by the balancer using 1v1 data for balancing, and i find that while 50% bias is quite likely, this is still preposterous nevertheless. Or at least quite extraordinary, with all the proof offered so far being "cuz i think so, also you are trolling if you disagree". 4 However, TinySpider's claim is that the bias is towards more data increasing prediction accuracy *and* that it is *caused* by the balancer using 1v1 data for balancing, and i find that while 50% bias is quite likely, this is still preposterous nevertheless. Or at least quite extraordinary, with all the proof offered so far being "cuz i think so, also you are trolling if you disagree".
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6 How would one go around designing a balancer with the goal of deliberately introducing such bias while it also being a purely artifactual phenomenon and not a true correlation? 6 How would one go around designing a balancer with the goal of deliberately introducing such bias while it also being a purely artifactual phenomenon and not a true correlation?
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8 Hmm. Didn't ZK have separate 1v1 vs everything else ladders at some point before WHR, split by team size? If so, then teamgames from that epoch are not balanced using 1v1 data. 8 Hmm. Didn't ZK have separate 1v1 vs everything else ladders at some point before WHR, split by team size? If so, then teamgames from that epoch are not balanced using 1v1 data.