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Suggestion: delay before units are returned to AFK players

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Date Editor Before After
7/28/2022 3:20:11 PMunknownrankTinySpider before revert after revert
7/28/2022 3:15:17 PMunknownrankTinySpider before revert after revert
7/28/2022 3:15:06 PMunknownrankTinySpider before revert after revert
7/28/2022 3:14:51 PMunknownrankTinySpider before revert after revert
7/28/2022 3:09:45 PMunknownrankTinySpider before revert after revert
Before After
1 @GoogleFrog I think the worst part of all this is the huge notification spam when it happens. I don't need a separate ping, marker and chat line for every single unit received when a player goes AFK. It helps when it's a purposeful gift during a game like transferring a widow to EMP an antinuke, but it doesn't help when it's notifying about literally a whole player worth of units. 1 @GoogleFrog I think the worst part of all this is the huge notification spam when it happens. I don't need a separate ping, marker and chat line for every single unit received when a player goes AFK. It helps when it's a purposeful gift during a game like transferring a widow to EMP an antinuke, but it doesn't help when it's notifying about literally a whole player worth of units.
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4 To better understand my perspective: 4 To better understand my perspective:
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6 [b]I cannot play with the assumption that the AFK player is coming back[/b], as that just puts my team at a disadvantage since I am effectively throwing away all the metal invested into half-built units. When I receive a base this way, I quickly go over the area and set all redundant factories/caretakers to be reclaimed, all storages to be reclaimed and finish any larger projects that could benefit the team, like a strider. 6 [b]I cannot play with the assumption that the AFK player is coming back[/b], as that just puts my team at a disadvantage since I am effectively throwing away all the metal invested into half-built units. When I receive a base this way, I quickly go over the area and set all redundant factories/caretakers to be reclaimed, all storages to be reclaimed and finish any larger projects that could benefit the team, like a strider.
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8 [q]A minute later I decided to use the scorp to go sniff around a crab that had just presented itself. Just as the scorp was headed for this engagement, the owner returned, and the scorp walked in a straight line to its death.[/q]
9 Unsafe units like these could use with a tiny "flag" marker next to their health bar, like a rank icon just for marking them as potentially unreliable ownership.