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B1419535 2 on TitanDuel 2.2 (Multiplayer)

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Date Editor Before After
7/31/2022 10:53:22 PMRUrankizirayd before revert after revert
Before After
1 This is the most common 1 on 1 game. When it started and when you saw my factory, you should already know how it will end, as well as understand what strategies will be used. 1 This is the most common 1 on 1 game. When it started and when you saw my factory, you should already know how it will end, as well as understand what strategies will be used.
2 Considering I've played rovers, Fencer Rush with Commander is the best option I can get. All 1 on 1 games require such a transition from themselves, to skirmish, in any other factories. I don't understand what must have been special and interesting if this transition was the most classic of all that could happen. The answer is rush stinger and bulkheads. Since fencers are weaker than bulkheads, and raiders cannot effectively attack bulkheads due to limp + llt, getting a commander level is the only way to have a chance of a successful outcome for rovers. The commander gets levels and modules, for an effective attack on the bulkhead and the rovers repel them. After the amphibians get a grizzly (I think this is a wrong choice, the right choice would be in favor of a firewalker) and make an attack. Rovers get a lot of fencers, I was afraid of grizzlies and made them for 2500+ metal, and then I got the aircraft factory and Thunderbird. Thunderbird give a good disarm, the game is won. This is the most classic game. If classic games are crap, then I don't know what's good? 2 Considering I've played rovers, Fencer Rush with Commander is the best option I can get. All 1 on 1 games require such a transition from themselves, to skirmish, in any other factories. I don't understand what must have been special and interesting if this transition was the most classic of all that could happen. The answer is rush stinger and bulkheads. Since fencers are weaker than bulkheads, and raiders cannot effectively attack bulkheads due to limp + llt, getting a commander level is the only way to have a chance of a successful outcome for rovers. The commander gets levels and modules, for an effective attack on the bulkhead and the rovers repel them. After the amphibians get a grizzly (I think this is a wrong choice, the right choice would be in favor of a firewalker) and make an attack. Rovers get a lot of fencers, I was afraid of grizzlies and made them for 2500+ metal, and then I got the aircraft factory and Thunderbird. Thunderbird give a good disarm, the game is won. This is the most classic game. If classic games are crap, then I don't know what's good?
3 \n 3 \n
4 Yes, getting levels by the commander looks strange, but this is the only way to return to the game after losing scorchers against ducks. That being said, it's not my fault that scorchers suck, it happens in all duck games. Ducks fire a projectile and retreat, the projectile deals full damage when a light touch with the scorcher has no effect and the ducks remain safe. 4 Yes, getting levels by the commander looks strange, but this is the only way to return to the game after losing scorchers against ducks. That being said, it's not my fault that scorchers suck, it happens in all duck games. Ducks fire a projectile and retreat, the projectile deals full damage when a light touch with the scorcher has no effect and the ducks remain safe. About the level of the commander, I raised this issue in the topic of #balance, they answered me that I need to make a stinger and 2 imp and kill him.