1 |
This is the most common 1 on 1 game. When it started and when you saw my factory, you should already know how it will end, as well as understand what strategies will be used.
|
1 |
This is the most common 1 on 1 game. When it started and when you saw my factory, you should already know how it will end, as well as understand what strategies will be used.
|
2 |
Considering I've played rovers, Fencer Rush with Commander is the best option I can get. All 1 on 1 games require such a transition from themselves, to skirmish, in any other factories. I don't understand what must have been special and interesting if this transition was the most classic of all that could happen. The answer is rush stinger and bulkheads. Since fencers are weaker than bulkheads, and raiders cannot effectively attack bulkheads due to limp + llt, getting a commander level is the only way to have a chance of a successful outcome for rovers. The commander gets levels and modules, for an effective attack on the bulkhead and the rovers repel them. After the amphibians get a grizzly (I think this is a wrong choice, the right choice would be in favor of a firewalker) and make an attack. Rovers get a lot of fencers, I was afraid of grizzlies and made them for 2500+ metal, and then I got the aircraft factory and Thunderbird. Thunderbird give a good disarm, the game is won. This is the most classic game. If classic games are crap, then I don't know what's good?
|
2 |
Considering I've played rovers, Fencer Rush with Commander is the best option I can get. All 1 on 1 games require such a transition from themselves, to skirmish, in any other factories. I don't understand what must have been special and interesting if this transition was the most classic of all that could happen. The answer is rush stinger and bulkheads. Since fencers are weaker than bulkheads, and raiders cannot effectively attack bulkheads due to limp + llt, getting a commander level is the only way to have a chance of a successful outcome for rovers. The commander gets levels and modules, for an effective attack on the bulkhead and the rovers repel them. After the amphibians get a grizzly (I think this is a wrong choice, the right choice would be in favor of a firewalker) and make an attack. Rovers get a lot of fencers, I was afraid of grizzlies and made them for 2500+ metal, and then I got the aircraft factory and Thunderbird. Thunderbird give a good disarm, the game is won. This is the most classic game. If classic games are crap, then I don't know what's good?
|
3 |
\n
|
3 |
\n
|
4 |
Yes,
getting
levels
by
the
commander
looks
strange,
but
this
is
the
only
way
to
return
to
the
game
after
losing
scorchers
against
ducks.
That
being
said,
it's
not
my
fault
that
scorchers
suck,
it
happens
in
all
duck
games.
Ducks
fire
a
projectile
and
retreat,
the
projectile
deals
full
damage
when
a
light
touch
with
the
scorcher
has
no
effect
and
the
ducks
remain
safe.
|
4 |
Yes,
getting
levels
by
the
commander
looks
strange,
but
this
is
the
only
way
to
return
to
the
game
after
losing
scorchers
against
ducks.
That
being
said,
it's
not
my
fault
that
scorchers
suck,
it
happens
in
all
duck
games.
Ducks
fire
a
projectile
and
retreat,
the
projectile
deals
full
damage
when
a
light
touch
with
the
scorcher
has
no
effect
and
the
ducks
remain
safe.
About
the
level
of
the
commander,
I
raised
this
issue
in
the
topic
of
#balance,
they
answered
me
that
I
need
to
make
a
stinger
and
2
imp
and
kill
him.
|