1 |
[q]I don't see how that is condescending or belittling.[/q]
|
1 |
[q]I don't see how that is condescending or belittling.[/q]
|
2 |
[q]Lawesome9 why are you even in this topic if you don't know how metal extractors work? [/q]
|
2 |
[q]Lawesome9 why are you even in this topic if you don't know how metal extractors work? [/q]
|
3 |
Hopefully you see how that could be rude. I forgive you though, and hope you do better next time. This is a great community, and it's sad to see everyone fight all the time.
|
3 |
Hopefully you see how that could be rude. I forgive you though, and hope you do better next time. This is a great community, and it's sad to see everyone fight all the time.
|
4 |
Have a great day, play the game, discuss how to improve the game without insulting each other, and have fun.
|
4 |
Have a great day, play the game, discuss how to improve the game without insulting each other, and have fun.
|
5 |
\n
|
5 |
\n
|
6 |
On a side note, I do like terraform even though it's a bit buggy. If it's buggy, it can be fixed, and (getting back to the original topic of this thread) I do think that something should be done about units/buildings on high platforms messing up units, as this does seem wrong, whether it is a bug or not. Fleas are all-terrain units after all.
|
6 |
On a side note, I do like terraform even though it's a bit buggy. If it's buggy, it can be fixed, and (getting back to the original topic of this thread) I do think that something should be done about units/buildings on high platforms messing up units, as this does seem wrong, whether it is a bug or not. Fleas are all-terrain units after all.
|
7 |
\n
|
7 |
\n
|
8 |
I have played other RTS games without terraforming, and wished there was terraforming. (I have also tried to use ZK commands in other games, it doesn't work very well.)
|
8 |
I have played other RTS games without terraforming, and wished there was terraforming. (I have also tried to use ZK commands in other games, it doesn't work very well.)
|
9 |
\n
|
9 |
\n
|
10 |
[q]Crab shouldn't need manual micro to attack nearby units, I would call it a bug yes. If I have to force fire my unit to perform an attack that it can't do only due to bugs in the AI/pathfinding/aiming then yes it is a bug.[/q]
|
10 |
[q]Crab shouldn't need manual micro to attack nearby units, I would call it a bug yes. If I have to force fire my unit to perform an attack that it can't do only due to bugs in the AI/pathfinding/aiming then yes it is a bug.[/q]
|
11 |
I would disagree with this, as it is fully intentional behavior that is not a bug, as @Shaman said.
|
11 |
I would disagree with this, as it is fully intentional behavior that is not a bug, as @Shaman said.
|
12 |
I
believe
the
intention
of
AI
in
ZK
(
correct
me
if
I'm
wrong)
is
to
be
a
placeholder
for
the
input
of
the
player,
and
that
there
is
an
intentional
assumption
that
the
player
can
always
do
better
than
the
AI,
but
the
player
can't
do
everything
at
once.
|
12 |
I
believe
the
intention
of
AI
in
ZK
(
correct
me
if
I'm
wrong)
is
to
be
a
placeholder
for
the
input
of
the
player,
and
that
there
is
an
intentional
assumption
that
the
player
can
always
do
better
than
the
AI
(
and
supposed
to
be
able
to)
,
but
the
player
can't
do
everything
at
once.
|
13 |
\n
|
13 |
\n
|