1 |
Pot perspective, also somewhat scaled by cost
|
1 |
Pot perspective, also somewhat scaled by cost
|
2 |
\n
|
2 |
\n
|
3 |
Rare:
|
3 |
Rare:
|
4 |
1. Cutter: Hunter does the job, can actually do damage. No need for cheap screen for ships with no cloak bombs in water.
|
4 |
1. Cutter: Hunter does the job, can actually do damage. No need for cheap screen for ships with no cloak bombs in water.
|
5 |
2. Corsair: Doesn't hit underwater, meh above water for inflexible ship
|
5 |
2. Corsair: Doesn't hit underwater, meh above water for inflexible ship
|
6 |
3. Locus: vulnerable to surface units, meh damage means speed doesn't translate to fast time to kill
|
6 |
3. Locus: vulnerable to surface units, meh damage means speed doesn't translate to fast time to kill
|
7 |
4. Sparrow
|
7 |
4. Sparrow
|
8 |
5. Reef: no clear tactical purpose
|
8 |
5. Reef: no clear tactical purpose
|
9 |
6. Battle drone (commander upgrade)
|
9 |
6. Battle drone (commander upgrade)
|
10 |
\n
|
10 |
\n
|
11 |
Uncommon:
|
11 |
Uncommon:
|
12 |
1. Domi: narrow range of effectiveness (more common in 1v1)
|
12 |
1. Domi: narrow range of effectiveness (more common in 1v1)
|
13 |
2. Crane: Too fragile
|
13 |
2. Crane: Too fragile
|
14 |
3. Raptor
|
14 |
3. Raptor
|
15 |
4. Blastwing
|
15 |
4. Blastwing
|
16 |
\n
|
16 |
\n
|
17 |
Inferior
units
(
not
unused,
but
wouldn't
be
used
if
given
alternative
factory)
|
17 |
Inferior
units
(
not
unused,
but
wouldn't
be
used
if
given
a
factory
plate)
|
18 |
1. Zephyr
|
18 |
1. Zephyr
|
19 |
2. Constable
|
19 |
2. Constable
|
20 |
3. Crasher
|
20 |
3. Crasher
|
21 |
4. Mariner
|
21 |
4. Mariner
|