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ingame unit usage popularity?

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Date Editor Before After
8/5/2022 1:34:30 PMTWrankshin_getter before revert after revert
Before After
1 Pot perspective, also somewhat scaled by cost 1 Pot perspective, also somewhat scaled by cost
2 \n 2 \n
3 Rare: 3 Rare:
4 1. Cutter: Hunter does the job, can actually do damage. No need for cheap screen for ships with no cloak bombs in water. 4 1. Cutter: Hunter does the job, can actually do damage. No need for cheap screen for ships with no cloak bombs in water.
5 2. Corsair: Doesn't hit underwater, meh above water for inflexible ship 5 2. Corsair: Doesn't hit underwater, meh above water for inflexible ship
6 3. Locus: vulnerable to surface units, meh damage means speed doesn't translate to fast time to kill 6 3. Locus: vulnerable to surface units, meh damage means speed doesn't translate to fast time to kill
7 4. Sparrow 7 4. Sparrow
8 5. Reef: no clear tactical purpose 8 5. Reef: no clear tactical purpose
9 6. Battle drone (commander upgrade) 9 6. Battle drone (commander upgrade)
10 \n 10 \n
11 Uncommon: 11 Uncommon:
12 1. Domi: narrow range of effectiveness (more common in 1v1) 12 1. Domi: narrow range of effectiveness (more common in 1v1)
13 2. Crane: Too fragile 13 2. Crane: Too fragile
14 3. Raptor 14 3. Raptor
15 4. Blastwing 15 4. Blastwing
16 \n 16 \n
17 Inferior units ( not unused, but wouldn't be used if given alternative factory) 17 Inferior units ( not unused, but wouldn't be used if given a factory plate)
18 1. Zephyr 18 1. Zephyr
19 2. Constable 19 2. Constable
20 3. Crasher 20 3. Crasher
21 4. Mariner 21 4. Mariner