1 |
Yea, you're right.
|
1 |
Yea, you're right.
|
2 |
\n
|
2 |
\n
|
3 |
https://i.imgur.com/orhtpBG.png
|
3 |
https://i.imgur.com/orhtpBG.png
|
4 |
\n
|
4 |
\n
|
5 |
Aimposition
is
moved
to
the
top
of
the
water,
even
though
colvolume
is
fully
submerged.
In
my
tests,
the
breakpoint
is
between
65
and
67
height,
which
is
65.
21
AKA
|
5 |
[s]Aimposition
is
moved
to
the
top
of
the
water,
even
though
colvolume
is
fully
submerged.
In
my
tests,
the
breakpoint
is
between
65
and
67
height,
which
is
65.
21
AKA
|
|
|
6 |
\n
|
|
|
7 |
sqrt(x^2+y^2+z^2) where x,y,z is half the value of a cube's, so 2nd look I guess is like before, probably the engine shortcuting a box to a sphere.[/s]
|
6 |
\n
|
8 |
\n
|
7 |
sqrt(
x^2+y^2+z^2)
where
x,
y,
z
is
half
the
value
of
a
cube's,
so
2nd
look
I
guess
is
like
before,
probably
the
engine
shortcuting
a
box
to
a
sphere.
|
9 |
Following
Googlefrog's
observation,
it
seems
to
be
more
closely
tied
to
y=-(
modelradius)
-
6
as
minimal
hieght
that's
attackable,
further
testing
required.
|