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Lulz, winrate is directly in relation to who is micromanaging the Paladin. Give it to a newbie and it dies in 15 seconds. That's why high Elo players rush it and ask the team for assistance.
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Lulz, winrate is directly in relation to who is micromanaging the Paladin. Give it to a newbie and it dies in 15 seconds. That's why high Elo players rush it and ask the team for assistance.
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For @GoogleFrog:
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For @GoogleFrog:
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* 1. Paladin only works when you have at least 10 players on your team. At least 8 to assist and redirect early metal to it.
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* 1. Paladin only works when you have at least 10 players on your team. At least 8 to assist and redirect early metal to it.
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* 2. Paladin can easily be countered by dirtbags/bombers/racketeers and scouting.
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* 2. Paladin can easily be countered by dirtbags/bombers/racketeers and scouting.
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* 3. You lose lots of map control when rushing Paladin. If you do this tactic on a large map you simply lost the game.
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* 3. You lose lots of map control when rushing Paladin. If you do this tactic on a large map you simply lost the game.
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* 4. Tactic only works well on maps that don't rely on expansion. Medium maps are perfect for Paladin rushes while large maps will make the tactic fail.
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* 4. Tactic only works well on maps that don't rely on expansion. Medium maps are perfect for Paladin rushes while large maps will make the tactic fail.
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* 5. With a 5K metal investment in bombers, Paladin will have a hard time attacking the frontline because of its low HP. It needs constant repairs if the enemy air player does things decently.
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* 5. With a 5K metal investment in bombers, Paladin will have a hard time attacking the frontline because of its low HP. It needs constant repairs if the enemy air player does things decently.
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* 6. Paladin rush is a tactic that requires cooperation. If you don't have that in your team it's clearly useless to rush it.
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* 6. Paladin rush is a tactic that requires cooperation. If you don't have that in your team it's clearly useless to rush it.
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* 7. If the enemy has cooperation on counter-tactics like dirtbags/bombers/racketeers then the Paladin is useless again.
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* 7. If the enemy has cooperation on counter-tactics like dirtbags/bombers/racketeers then the Paladin is useless again.
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* 8. It's highly risky when rushing Paladin because if you lose it, your team loses it. I can tell from experience that it's 90% a loss rate when your Paladin rush fails.
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* 8. It's highly risky when rushing Paladin because if you lose it, your team loses it. I can tell from experience that it's 90% a loss rate when your Paladin rush fails.
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Also if you want to find Paladin rush games @GoogleFrog search for my user with EMP Award. That should easily bring you tons of matches where 90% of them were a win rate in my case.
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Also if you want to find Paladin rush games @GoogleFrog search for my user with EMP Award. That should easily bring you tons of matches where 90% of them were a win rate in my case.
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An
example
on
"cancer"
rush
where
enemy
"didn't
expect"
Paladin
rush
aka
@TinySpider
when
fighting
against
me
:
@B1424445
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An
example
of
a
"cancer"
rush
where
the
enemy
"didn't
expect"
Paladin
rush
aka
@TinySpider
when
fighting
against
me:
@B1424445
|