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NEW Damage model proposal

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Date Editor Before After
8/21/2022 2:00:13 PMFRrankmalric before revert after revert
Before After
1 Might be interesting for the realistic idea (damaged things behave worse), but I think this is for an entirely different game. 1 Might be interesting for the realistic idea (damaged things behave worse), but I think this is for an entirely different game.
2 \n 2 \n
3 What I think must be balanced really careful in ZK is the exponential behavior of resources ( whoever has more can produce more) and this would probably worsen that effect. I think the damage model proposed here would make games even more one sided/decided earlier when one side gathers larger army that can shut any opposition. 3 What I think must be balanced really careful in ZK is the exponential behavior of resources ( whoever has more can produce more) /army size and this would probably worsen that effect. I think the damage model proposed here would make games even more one sided/decided earlier when one side gathers larger army that can shut any opposition.