1 |
Brown rank players are not good and must be doing something quite wrong to get that rank, regardless of whether they are at front or rear. If they are at front, they are likely heavily feeding metal, taking reclaim or conduct inexplicable actions that mess up specializing teammates thinking they can rely on the brown's army (moving AA cover away at very bad times, bad use of artillery, screening units, defensive riots and so on).
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1 |
Brown rank players are not good and must be doing something quite wrong to get that rank, regardless of whether they are at front or rear. If they are at front, they are likely heavily feeding metal, taking reclaim or conduct inexplicable actions that mess up specializing teammates thinking they can rely on the brown's army (moving AA cover away at very bad times, bad use of artillery, screening units, defensive riots and so on).
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2 |
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2 |
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3 |
The problem with north team is that two silver players rush singu. Now Singu is on average a 2000 elo play, but not when there is two players doing it. The other problem is top players on low ground is both doing lances, which pays for itself slowly resulting in lost ground, and unit mass is provided by golds that is not doing it efficiently, with poor attrition and synergy. High ranked player on the hill does snitches, which is again a late starting strategy. Finally the lance specialist is doing solo forward high ground fact that get sniped early resulting in lost map control and horrible eco.
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3 |
The problem with north team is that two silver players rush singu. Now Singu is on average a 2000 elo play, but not when there is two players doing it. The other problem is top players on low ground is both doing lances, which pays for itself slowly resulting in lost ground, and unit mass is provided by golds that is not doing it efficiently, with poor attrition and synergy. High ranked player on the hill does snitches, which is again a late starting strategy. Finally the lance specialist is doing solo forward high ground fact that get sniped early resulting in lost map control and horrible eco.
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4 |
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5 |
Sometimes teams just are poorly composed with regard to strategy relative to the other team, and this does not only apply to excessive rear investment. You see games where a team of hard-pushers gets stalled out on 55% territory against porc/terraform spammers and lose due to lack of energy investment, lose attrition to striders, lack of antinuke or slower super.
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5 |
Sometimes teams just are poorly composed with regard to strategy relative to the other team, and this does not only apply to excessive rear investment. You see games where a team of hard-pushers gets stalled out on 55% territory against porc/terraform spammers and lose due to lack of energy investment, lose attrition to striders, lack of antinuke or slower super.
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6 |
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7 |
Teams really loses hard not because bad players are bad because they are always bad, but mid-high ranking players choosing a bad strategy for a situation. There are a lot of players that are good in a particular style, and a team composed of multiple players with the wrong style for the situation is asking for bad losses.
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7 |
Teams really loses hard not because bad players are bad because they are always bad, but mid-high ranking players choosing a bad strategy for a situation. There are a lot of players that are good in a particular style, and a team composed of multiple players with the wrong style for the situation is asking for bad losses.
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8 |
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8 |
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9 |
Two
good
porcer
on
the
north
team
or
no-accumulation
"rally-intensive
micro"
player
could
have
stalled
for
eco
and
heavier
units
to
kick
in,
but
they
didn't
have
such
players.
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9 |
Two
good
porcer
on
the
north
team
or
no-accumulation
"rally-intensive
high
skill
micro"
player
could
have
stalled
for
eco
and
heavier
units
to
kick
in,
but
they
didn't
have
such
players.
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