1 |
Phantom
based
strategies
like
glave-imp-phantom
(
very
powerful
strategy
for
3
units)
or
scythe
phantom
got
hit
bad.
In
general,
there
is
not
just
retreating
to
avoid
being
caught
but
also
pursuit,
and
shifting
lanes
and
so
on,
an
a
formation
moves
at
the
speed
of
the
slowest
unit
or
there'd
be
unprotected
units
to
kill.
Plating
hover
is
also
necessary
to
escalate,
and
teams
with
bad
fact
choices
are
screwed.
|
1 |
Phantom
based
strategies
like
glave-imp-phantom
(
very
powerful
strategy
for
3
units)
or
scythe
phantom
got
hit
bad.
In
general,
there
is
not
just
retreating
to
avoid
being
caught
but
also
pursuit,
and
shifting
lanes
and
so
on,
an
a
formation
moves
at
the
speed
of
the
slowest
unit
or
there'd
be
unprotected
units
to
kill.
Hover
seem
necessary
to
escalate,
and
teams
with
bad
fact
choices
are
screwed.
|
3 |
Maybe it'd be the era of tank spam for carry players, for having valid raider and anti-unit artillery, just plate random fact for filler as needed. Just need to work out anti-impaler tactics (vision control and cloak should do it...but getting rid of a well placed owl without a free impaler food is TBD)
|
3 |
Maybe it'd be the era of tank spam for carry players, for having valid raider and anti-unit artillery, just plate random fact for filler as needed. Just need to work out anti-impaler tactics (vision control and cloak should do it...but getting rid of a well placed owl without a free impaler food is TBD)
|