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When you add the metal in units required to counter the Dirtbags themselves to the metal required to restore the ground, the math will work out better for the Dirtbags than that.
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When you add the metal in units required to counter the Dirtbags themselves to the metal required to restore the ground, the math will work out better for the Dirtbags than that.
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That being said, under normal circumstances you are not obliged to restore every hill the Dirtbags make.
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That being said, under normal circumstances you are not obliged to restore every hill the Dirtbags make.
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I think that the existence of a counter to escalating artillery spam is healthy for Zero-K. Given that context, it is possible that Dirtbag is too strong, but I am yet to see a replay or play a game that convinces me of that. (I probably haven't watched every single replay that has been linked on the topic, but the ones I have watched were pretty underwhelming.)
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