1 |
Dirtbags does battlefield shaping, an actually STRATEGIC part of a strategy game! (instead of i micro raiders better gg~)
|
1 |
Dirtbags does battlefield shaping, an actually STRATEGIC part of a strategy game! (instead of i micro raiders better gg~)
|
2 |
\n
|
2 |
\n
|
3 |
Dirtbags does not only block units on a tactical level, but strategically makes some kind of terrain difficult to hold for many army types and make attacking through it difficult. IMO the key to fighting dirtbags is to actually commit significant firepower to deny certain parts of the terrain to dirtbags (generally keep mexes you "should be able to keep"), while "roll with the punches" and transition into dirtbag-terrain friendly armies like jump/spider/emissary, as well as transition into defense -> porc -> impaler mex denial into fighting another lane or superweapons.
|
3 |
Dirtbags does not only block units on a tactical level, but strategically makes some kind of terrain difficult to hold for many army types and make attacking through it difficult. IMO the key to fighting dirtbags is to actually commit significant firepower to deny certain parts of the terrain to dirtbags (generally keep mexes you "should be able to keep"), while "roll with the punches" and transition into dirtbag-terrain friendly armies like jump/spider/emissary, as well as transition into defense -> porc -> impaler mex denial into fighting another lane or superweapons.
|
4 |
\n
|
4 |
\n
|
5 |
The
goal
should
not
be
to
push
through
a
dirtbag
lane,
it
goal
should
be
to
hold
mexes
and
deny
mexes
in
a
dirtbag
lane
in
a
economic
manner
and
win
with
other
forms
of
aggro.
Try
to
get
+200
metal
per
minute
and
eventually
your
starlight
wins
the
game.
|
5 |
The
goal
should
not
be
to
push
through
a
dirtbag
lane,
it
goal
should
be
to
hold
mexes
and
deny
mexes
in
a
dirtbag
lane
in
a
economic
manner
and
win
with
other
forms
of
aggro.
Try
to
get
+200
metal
per
minute
out
of
the
lane
and
eventually
your
starlight
wins
the
game.
|