Loading...
  OR  Zero-K Name:    Password:   

Post edit history

optional options

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/9/2022 12:34:10 PMAUrankSmokeDragon before revert after revert
10/9/2022 12:33:44 PMAUrankSmokeDragon before revert after revert
10/9/2022 12:32:05 PMAUrankSmokeDragon before revert after revert
10/9/2022 10:37:22 AMAUrankSmokeDragon before revert after revert
10/9/2022 10:35:07 AMAUrankSmokeDragon before revert after revert
Before After
1 how possible is it to resize units? to scale them +10%.. also is it possible to scale unit stats such as range, health.. ect based on the size.. i wanted to make a mod.. sorry.. i mean i wanted you to =P .. where each con type eg. conch, funnelweb.. ect can build there prospective factory / strider hub.. that is +10% in size and all units built by the bigger factory have + 10% size and +10% stats.. up to the end limit of +100% 1 how possible is it to resize units? to scale them +10%.. also is it possible to scale unit stats such as range, health.. ect based on the size.. i wanted to make a mod.. sorry.. i mean i wanted you to =P .. where each con type eg. conch, funnelweb.. ect can build there prospective factory / strider hub.. that is +10% in size and all units built by the bigger factory have + 10% size and +10% stats.. up to the end limit of +100%
2 \n 2 \n
3 keep in mind that if this required tedious work i can do all of theses such things for you if thats mundane once i have a template. 3 keep in mind that if this required tedious work i can do all of theses such things for you if thats mundane once i have a template.
4 \n 4 \n
5 i may not know enough to understand the scope of what i ask. forgive me. 5 i may not know enough to understand the scope of what i ask. forgive me.
6 \n 6 \n
7 eg 1. 7 eg 1.
8 \n 8 \n
9 strider hub -> funelweb -> +10% bigger strider hub (+10% better stats , health, build power, range.. ect of the strider hub and of the striders) 9 strider hub -> funelweb -> +10% bigger strider hub (+10% better stats , health, build power, range.. ect of the strider hub and of the striders)
10 \n 10 \n
11 eg 2. 11 eg 2.
12 \n 12 \n
13 factory.. welder.. +10% factory.. +10%welder.. +20%factory.. +20% welder.. ect 13 factory.. welder.. +10% factory.. +10%welder.. +20%factory.. +20% welder.. ect
14 \n 14 \n
15 with the main exception being that each factory upgrade cost an extra 1x as much as the previous one.. a kind of tech mod 15 with the main exception being that each factory upgrade cost an extra 1x as much as the previous one.. a kind of tech mod
16 so the last factory would cost 10x the cost of a normal factory and be able to construct units 100% bigger, faster, ect. 16 so the last factory would cost 10x the cost of a normal factory and be able to construct units 100% bigger, faster, more expencive, ect.
17 \n 17 \n
18 what worries me is if zk gets updated are there any dynamic methods that would prevent the mod from breaking, presuming its even possible to make such a mod. 18 what worries me is if zk gets updated are there any dynamic methods that would prevent the mod from breaking, presuming its even possible to make such a mod.
19 \n 19 \n
20 i am prepared to finance this mod even if it requires a team. 20 i am prepared to finance this mod even if it requires a team.
21 \n 21 \n
22 please let me know your thoughts. 22 please let me know your thoughts.
23 thanks. 23 thanks.