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how possible is it to resize units? to scale them +10%.. also is it possible to scale unit stats such as range, health.. ect based on the size.. i wanted to make a mod.. sorry.. i mean i wanted you to =P .. where each con type eg. conch, funnelweb.. ect can build there prospective factory / strider hub.. that is +10% in size and all units built by the bigger factory have + 10% size and +10% stats.. up to the end limit of +100%
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how possible is it to resize units? to scale them +10%.. also is it possible to scale unit stats such as range, health.. ect based on the size.. i wanted to make a mod.. sorry.. i mean i wanted you to =P .. where each con type eg. conch, funnelweb.. ect can build there prospective factory / strider hub.. that is +10% in size and all units built by the bigger factory have + 10% size and +10% stats.. up to the end limit of +100%
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keep in mind that if this required tedious work i can do all of theses such things for you if thats mundane once i have a template.
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keep in mind that if this required tedious work i can do all of theses such things for you if thats mundane once i have a template.
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i may not know enough to understand the scope of what i ask. forgive me.
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i may not know enough to understand the scope of what i ask. forgive me.
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eg 1.
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eg 1.
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strider hub -> funelweb -> +10% bigger strider hub (+10% better stats , health, build power, range.. ect of the strider hub and of the striders)
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strider hub -> funelweb -> +10% bigger strider hub (+10% better stats , health, build power, range.. ect of the strider hub and of the striders)
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eg 2.
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eg 2.
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factory.. welder.. +10% factory.. +10%welder.. +20%factory.. +20% welder.. ect
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factory.. welder.. +10% factory.. +10%welder.. +20%factory.. +20% welder.. ect
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with the main exception being that each factory upgrade cost an extra 1x as much as the previous one.. a kind of tech mod
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with the main exception being that each factory upgrade cost an extra 1x as much as the previous one.. a kind of tech mod
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so
the
last
factory
would
cost
10x
the
cost
of
a
normal
factory
and
be
able
to
construct
units
100%
bigger,
faster,
ect.
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so
the
last
factory
would
cost
10x
the
cost
of
a
normal
factory
and
be
able
to
construct
units
100%
bigger,
faster,
more
expencive,
ect.
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what worries me is if zk gets updated are there any dynamic methods that would prevent the mod from breaking, presuming its even possible to make such a mod.
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what worries me is if zk gets updated are there any dynamic methods that would prevent the mod from breaking, presuming its even possible to make such a mod.
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i am prepared to finance this mod even if it requires a team.
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i am prepared to finance this mod even if it requires a team.
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please let me know your thoughts.
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please let me know your thoughts.
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thanks.
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thanks.
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