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Only one teams room

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Date Editor Before After
10/12/2022 1:55:42 AMUSrankAdminSteel_Blue before revert after revert
10/12/2022 1:51:31 AMUSrankAdminSteel_Blue before revert after revert
Before After
1 Thread #648 about splitting the large teams room. 1 Thread #648 about splitting the large teams room.
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3 Casual matchmaker with some kind of shared chat could theoretically work, but every complexity will be a pretty against learning the system of how to play the game. In fact, just add everything after the comma to whatever your suggestion is and it holds true. 3 Casual matchmaker with some kind of shared chat could theoretically work, but every complexity will be a pretty against learning the system of how to play the game. In fact, just add everything after the comma to whatever your suggestion is and it holds true.
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5 It's highly likely that 28 zero-k players would rather play a 14 v 14 than a 3 v 3 and 11 v 11, or any permutation of that. And if they don't get that sufficiently massive game, they leave the game for the night, which shrinks the pool of players. 5 It's highly likely that 28 zero-k players would rather play a 14 v 14 than a 3 v 3 and 11 v 11, or any permutation of that. And if they don't get that sufficiently massive game, they leave the game for the night, which shrinks the pool of players.
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7 A key identifiable problem is player count and player perception. A solution to our problem needs to successfully shift the perspective of players and work under a highly varied total player count, and it needs to work better than "the one room. " 7 Some key identifiable problem is player count and player perception. A solution to our problem needs to successfully shift the perspective of players and work under a highly varied total player count, and it needs to work better than "the one room. "
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9 I'm a sense I envey games like Splatoon/apex legends/Fortnite because at player numbers that they have you can literally just use queues which is a wildly different player perception of how to play the game than our lobbies. 9 In a sense I envey games like Splatoon/apex legends/Fortnite because at player numbers that they have you can literally just use queues which is a wildly different player perception of how to play the game than our lobbies.