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loading mechanism of rejoining battle

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Date Editor Before After
10/31/2022 11:54:23 AMNOrankskuggmodzer0 before revert after revert
Before After
1 A spectator has the same game state save/restore complexity issue as the server would. 1 A spectator has the same game state save/restore complexity issue as the server would.
2 \n 2 \n
3 It wouldn't be the worst idea to just have a player or two who are on the team, but don't get any units. A full spectator would have gained insight into the secrets of the opposing team, which seems problematic. Sometimes a team could benefit from an extra pair of eyes. 3 It wouldn't be the worst idea to just have a player or two who are on the team, but don't get any units ( but could take over) . A full spectator would have gained insight into the secrets of the opposing team, which seems problematic. Sometimes a team could benefit from an extra pair of eyes.
4 \n 4 \n
5 Actually now that I think about it, is the player limit set at 32 because of the expected number of units that would be built by that many players, or some other limitation? If I can't fit into an over-full lobsterpot I would accept a 2nd-class-player role of some sort, kind of hands-on spectating. 5 Actually now that I think about it, is the player limit set at 32 because of the expected number of units that would be built by that many players, or some other limitation? If I can't fit into an over-full lobsterpot I would accept a 2nd-class-player role of some sort, kind of hands-on spectating.