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@GoogleFrog thanks for your details, but i think u are missing the point.
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@GoogleFrog thanks for your details, but i think u are missing the point.
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the claim by @bloa is:
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the claim by @bloa is:
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in teamgames, parasites are allowed to drain metal while not contributing.
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in teamgames, parasites are allowed to drain metal while not contributing.
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so carrying player has to do both expanding and units while someone in the back plays simcity or does his pet project which takes metal and does not benefit the frontline for the next 2 hours...
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so carrying player has to do both expanding and units while someone in the back plays simcity or does his pet project which takes metal and does not benefit the frontline for the next 2 hours...
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i myself rarely make energy and try both expanding and take the heat close to the front while "parasiting" energy in the earlygame. however, there is just so much you can do with the metal available via mex income. therefore, to make up for your expenses, reclaim (which is 100% personal) is your way of choice.
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i myself rarely make energy and try both expanding and take the heat close to the front while "parasiting" energy in the earlygame. however, there is just so much you can do with the metal available via mex income. therefore, to make up for your expenses, reclaim (which is 100% personal) is your way of choice.
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###
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###
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i
rather
would
not
recommend
to
change
the
communism
rules,
but
what
about
bonuses
on
shared
income,
based
on
army
size
or
damage
inflicted/taken
based
on
the
recent
minutes?
this
would
be
an
incentive
to
"not
suck".
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13 |
i
rather
would
not
recommend
to
change
the
communism
rules,
but
what
about
bonuses
on
shared
income,
depending
on
army
size
or
damage
inflicted/taken
based
on
the
recent
minutes?
this
would
be
an
incentive
to
"not
suck".
|
14 |
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14 |
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15 |
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15 |
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