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End Communism?

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Date Editor Before After
11/8/2022 3:19:16 PMDErankAdminmojjj before revert after revert
11/8/2022 3:18:18 PMDErankAdminmojjj before revert after revert
11/8/2022 3:17:56 PMDErankAdminmojjj before revert after revert
11/8/2022 3:17:25 PMDErankAdminmojjj before revert after revert
Before After
1 @GoogleFrog thanks for your details, but i think u are missing the point. 1 @GoogleFrog thanks for your details, but i think u are missing the point.
2 \n 2 \n
3 the claim by @bloa is: 3 the claim by @bloa is:
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5 in teamgames, parasites are allowed to drain metal while not contributing. 5 in teamgames, parasites are allowed to drain metal while not contributing.
6 \n 6 \n
7 so carrying player has to do both expanding and units while someone in the back plays simcity or does his pet project which takes metal and does not benefit the frontline for the next 2 hours... 7 so carrying player has to do both expanding and units while someone in the back plays simcity or does his pet project which takes metal and does not benefit the frontline for the next 2 hours...
8 \n 8 \n
9 i myself rarely make energy and try both expanding and take the heat close to the front while "parasiting" energy in the earlygame. however, there is just so much you can do with the metal available via mex income. therefore, to make up for your expenses, reclaim (which is 100% personal) is your way of choice. 9 i myself rarely make energy and try both expanding and take the heat close to the front while "parasiting" energy in the earlygame. however, there is just so much you can do with the metal available via mex income. therefore, to make up for your expenses, reclaim (which is 100% personal) is your way of choice.
10 \n 10 \n
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13 i rather would not recommend to change the communism rules, but what about bonuses on shared income, based on army size or damage inflicted/taken based on the recent minutes? this would be an incentive to "not suck". 13 i rather would not recommend to change the communism rules, but what about bonuses on shared income, depending on army size or damage inflicted/taken based on the recent minutes? this would be an incentive to "not suck".
14 \n 14 \n
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