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[q] In big team games I like to rush to front with jumpycom... If you arrive first at a supermex you faced with a nasty choice, do i build def or mex? [/q]
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[q] In big team games I like to rush to front with jumpycom... If you arrive first at a supermex you faced with a nasty choice, do i build def or mex? [/q]
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I also usually rush super-mexes, in my exp it does not matter as for some reason I usually face around 3 full enemy-armies while my allies are just starting to move - if I am lucky - forward.
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I also usually rush super-mexes, in my exp it does not matter as for some reason I usually face around 3 full enemy-armies while my allies are just starting to move - if I am lucky - forward.
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[q] Just gotta get players to play a few 1v1 and then you "feel" it, no research even required. [/q]
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[q] Just gotta get players to play a few 1v1 and then you "feel" it, no research even required. [/q]
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Agree, now look at how many players have an mm-rating...
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Agree, now look at how many players have an mm-rating...
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[q] Get your mex refund/investment back right away, after that the mex gets socialized so serve us all :-) [/q]
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I am in support of this actually, I am just very uncertain if it has an effect on player-behaviour (and if it has one that it is a pure positive one). In your super-mex-example it would not help too much tho; what you lack is mostly the TIME. Even if the mex pays of directly, you might simply not get any meaningful defenses up fast enough.
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Anyway, as said, atm I am in support of this proposal, but someone might easily change my mind.
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