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don't like be kick out of the game match

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Date Editor Before After
11/10/2022 3:02:43 AMAUrankAdminAquanim before revert after revert
11/10/2022 1:10:44 AMAUrankAdminAquanim before revert after revert
11/10/2022 12:40:39 AMAUrankAdminAquanim before revert after revert
Before After
1 I stand by "it's not said very often". 1 I stand by "it's not said very often". And even so, TinySpider's list is still a list of things to avoid rather than a list of "these are the only ok things to do". There is a lot of variation within "make combat units and battle".
2 \n 2 \n
3 I don't necessarily agree with a lot of TinySpider's list in all situations but there is an important distinction to be made between 3 I don't necessarily agree with a lot of TinySpider's list in all situations but there is an important distinction to be made between
4 \n 4 \n
5 (a) forcing a strategy, and 5 (a) forcing a strategy, and
6 (b) switching to a strategy when it is appropriate for the current game. 6 (b) switching to a strategy when it is appropriate for the current game.
7 \n 7 \n
8 When new players attempt jankier strategies they tend to be doing a lot of (a), and (a) tends to be a mistake. Experienced players are more likely to be doing (b), although some people who should really know better do (a) regardless sometimes. 8 When new players attempt jankier strategies they tend to be doing a lot of (a), and (a) tends to be a mistake. Experienced players are more likely to be doing (b), although some people who should really know better do (a) regardless sometimes.
9 \n 9 \n
10 To take a couple of specific examples from TinySpider's list: 10 To take a couple of specific examples from TinySpider's list:
11 \n 11 \n
12 [spoiler]Building a tactical missile silo or Scylla is not (typically) something you should plan around from minute zero, but when you have scouted an important target to hit and you can safely put a silo/Scylla in range of it, it's often a good idea. 12 [spoiler]Building a tactical missile silo or Scylla is not (typically) something you should plan around from minute zero, but when you have scouted an important target to hit and you can safely put a silo/Scylla in range of it, it's often a good idea.
13 \n 13 \n
14 In a late game scenario if you have a lot of *safe* wrecks of good units/buildings, and a few thousand metal to spare on making Athenas, it's a pretty good investment to do that. If you happen to have a strider hub for some other purpose, Athena offers you a pretty good range of utility units from multiple factories (Impaler/Flea/Sniper/etc), which you can build wherever you need them. 14 In a late game scenario if you have a lot of *safe* wrecks of good units/buildings, and a few thousand metal to spare on making Athenas, it's a pretty good investment to do that. If you happen to have a strider hub for some other purpose, Athena offers you a pretty good range of utility units from multiple factories (Impaler/Flea/Sniper/etc), which you can build wherever you need them.
15 \n 15 \n
16 In a large teams game, eventually you are going to need Singus to keep up with the opponent, and advanced geos are very efficient even in the early-mid game. These buildings are often a noob trap in small teams or if they can only be placed in a way that will flatten your entire base if they are destroyed, but there are plenty of other possible scenarios. 16 In a large teams game, eventually you are going to need Singus to keep up with the opponent, and advanced geos are very efficient even in the early-mid game. These buildings are often a noob trap in small teams or if they can only be placed in a way that will flatten your entire base if they are destroyed, but there are plenty of other possible scenarios.
17 \n 17 \n
18 As I understand things, commander morphing (within reason) and static defences are outright good even in the competitive 1v1 meta, or at least were at some point this year. Bertha and storage are only useful in very niche scenarios. I think nukes are often pretty good. 18 As I understand things, commander morphing (within reason) and static defences are outright good even in the competitive 1v1 meta, or at least were at some point this year. Bertha and storage are only useful in very niche scenarios. I think nukes are often pretty good.
19 [/spoiler] 19 [/spoiler]