1 |
[q] The AI have many weakness, some take skill to exploit and some do not.[/q]
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1 |
[q] The AI have many weakness, some take skill to exploit and some do not.[/q]
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2 |
This list misses the most glaring hole:
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2 |
This list misses the most glaring hole:
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3 |
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3 |
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4 |
The
AI,
like
the
weakest
human
players,
does
not
comprehend
the
fact
that
it
*can
be
attacked*.
It
plays
its
opening
as
if
its
continued
existence
and
development
are
guaranteed.
|
4 |
The
(
current
generation)
AI,
like
the
weakest
human
players,
does
not
comprehend
the
fact
that
it
*can
be
attacked*.
It
plays
its
opening
as
if
its
continued
existence
and
development
are
guaranteed.
|
5 |
\n
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5 |
\n
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6 |
A deep strike force coming at it with high tempo is something that it simply cannot comprehend; it does not see the murder-minded forest in the heavily armed trees.
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6 |
A deep strike force coming at it with high tempo is something that it simply cannot comprehend; it does not see the murder-minded forest in the heavily armed trees.
|
7 |
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7 |
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8 |
(It looks like it defends sometimes, but don't be mislead. It's not defending. It just wants to attack your units that are in its vision. It does not attack them for any defensive purpose such as "prevent them from murderizing my base". This means it places zero value on being able to intercept them before they do lasting economical damage)
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8 |
(It looks like it defends sometimes, but don't be mislead. It's not defending. It just wants to attack your units that are in its vision. It does not attack them for any defensive purpose such as "prevent them from murderizing my base". This means it places zero value on being able to intercept them before they do lasting economical damage)
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9 |
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9 |
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10 |
In 1v1 with a Brutal Circuit, you can win just by walking your commander at it in the first minute and "defending" on the smoking ruins of its base.
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10 |
In 1v1 with a Brutal Circuit, you can win just by walking your commander at it in the first minute and "defending" on the smoking ruins of its base.
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11 |
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11 |
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12 |
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12 |
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