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Help with AI patch

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Date Editor Before After
11/19/2022 8:21:09 PMFIrankLobHunter before revert after revert
Before After
1 Thanks for the advice! 1 Thanks for the advice!
2 The game that prompted me to look into this is below http://zero-k.info/Battles/Detail/1495547 2 The game that prompted me to look into this is below http://zero-k.info/Battles/Detail/1495547
3 \n 3 \n
4 As you can see the players *should* be dead, but for some reason they lived, way longer than they had any right to, with AI just feeding metal to them over and over again. 4 As you can see the players *should* be dead, but for some reason they lived, way longer than they had any right to, with AI just feeding metal to them over and over again. Eventually AIs get ground into dust despite having 3x eco at some point.
5 \n 5 \n
6 Thanks @[GBC]1v0ry_k1ng, I'll poke around at the config see if "low cost" solution can be applied. As for using silos that may actually be somewhat hard to do well. But building BB's and leveling pesky humans into oblivion when faced with pork - that could be somewhat easy =) 6 Thanks @[GBC]1v0ry_k1ng, I'll poke around at the config see if "low cost" solution can be applied. As for using silos that may actually be somewhat hard to do well. But building BB's and leveling pesky humans into oblivion when faced with pork - that could be somewhat easy =)