1 |
@GoogleFrog - Sounds reasonable. The main thing I'm trying to accomplish is be more justified when changing to war tracks. Right now the engine is a bit sensitive and triggering on glaives dying to llt or swift getting shot down during early scouting.
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1 |
@GoogleFrog - Sounds reasonable. The main thing I'm trying to accomplish is be more justified when changing to war tracks. Right now the engine is a bit sensitive and triggering on glaives dying to llt or swift getting shot down during early scouting.
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2 |
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3 |
This results in 2 minutes of peace tracks and 18-38 minutes of war tracks for the average game. Given that the new music accounts for raids, I paced the ratio to be about ~4-5 minutes peace and remainder be war tracks as determined by the engine.
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3 |
This results in 2 minutes of peace tracks and 18-38 minutes of war tracks for the average game. Given that the new music accounts for raids, I paced the ratio to be about ~4-5 minutes peace and remainder be war tracks as determined by the engine.
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4 |
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5 |
Would the simplest solution be raising threshold for war tracks? How would you approach this?
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5 |
Would the simplest solution be raising threshold for war tracks? How would you approach this?
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6 |
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7 |
Lastly,
what
would
it
take
to
add
a
crossfade
function
to
the
music
player?
That
adds
a
surprising
amount
of
polish
to
the
transition
when
I
experimented
with
it
via
my
music
software.
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7 |
Lastly,
what
would
it
take
to
add
a
crossfade
function
to
the
music
player?
That
adds
a
surprising
amount
of
polish
to
the
transition
when
I
tried
it
via
my
music
software.
|
8 |
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8 |
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9 |
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9 |
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10 |
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10 |
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