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B1502840 2 on Ravaged_v2 (Multiplayer)

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Date Editor Before After
11/26/2022 12:29:14 AMROrankForever before revert after revert
11/26/2022 12:28:22 AMROrankForever before revert after revert
11/26/2022 12:28:03 AMROrankForever before revert after revert
11/26/2022 12:27:27 AMROrankForever before revert after revert
11/26/2022 12:05:33 AMROrankForever before revert after revert
11/26/2022 12:05:08 AMROrankForever before revert after revert
Before After
1 @Shaman here are some high ELO matches for you to watch. Some units are great while some are far too strong in certain situations. It's a good area in order to identify what is OP for the current moment. I estimate that right now Future Wars is balanced in the early game at 90%, mid-game at 90%, and late game at 80%. 1 @Shaman here are some high ELO matches for you to watch. Some units are great while some are far too strong in certain situations. It's a good area in order to identify what is OP for the current moment. I estimate that right now Future Wars is balanced in the early game at 90%, mid-game at 90%, and late game at 80%.
2 \n 2 \n
3 Here are the rest of the battles: 3 Here are the rest of the battles:
4 \n
4 @B1502770 5 @B1502770
5 @B1502785 6 @B1502785
6 @B1502823 7 @B1502823
7 @B1502815 8 @B1502815
8 @B1502792 9 @B1502792
9 @B1502803 10 @B1502803
10 @B1502809 11 @B1502809
11 \n 12 \n
12 Highlights 13 Highlights
13 * Cloakies are effective and powerful early in the game; they have a suitable unit composition for fighting other factories. 14 * Cloakies are effective and powerful early in the game; they have a suitable unit composition for fighting other factories.
14 \n 15 \n
15 * Jumpers have a great deal of impact early in the game, especially on maps with hills. Ravaged maps illustrate this especially when you raid with pyro. 16 * Jumpers have a great deal of impact early in the game, especially on maps with hills. Ravaged maps illustrate this especially when you raid with pyro.
16 \n 17 \n
17 * Heavy tanks and light vehicles dominate the flatlands, while ravagers and minotaurs can control the entire battlefield if built up to a critical number (3-4). 18 * Heavy tanks and light vehicles dominate the flatlands, while ravagers and minotaurs can control the entire battlefield if built up to a critical number (3-4).
18 \n 19 \n
19 * Gunships and planes can be useful early on against ground factories if you manage to raid and switch to a ground factory as soon as possible. 20 * Gunships and planes can be useful early on against ground factories if you manage to raid and switch to a ground factory as soon as possible.
20 \n 21 \n
21 * The Strike commander is currently one of the most balanced commanders. 22 * The Strike commander is currently one of the most balanced commanders.
22 \n 23 \n
23 * Recon Commanders should be granted an early speed buff in order to compensate for their weakness when fighting against other stronger commanders. The levels range from 0 to 3. 24 * Recon Commanders should be granted an early speed buff in order to compensate for their weakness when fighting against other stronger commanders. The levels range from 0 to 3.
24 \n 25 \n
25 * Bombard commanders are weak early on in 1 vs 1, you will need a robust composition factory to be able to withstand early raiders. 26 * Bombard commanders are weak early on in 1 vs 1, you will need a robust composition factory to be able to withstand early raiders.
26 \n 27 \n
27 * Riot commander was not thoroughly tested, but I think it needs some regeneration between levels 0 and 3 to compensate for the fighting skills of the other commanders. 28 * Riot commander was not thoroughly tested, but I think it needs some regeneration between levels 0 and 3 to compensate for the fighting skills of the other commanders.
28 \n 29 \n
29 * Support commanders require something to make them more viable in the early game. Having more storage capacity and a larger build range does not actually make it more effective against raiders and high ELO players who use different commanders. 30 * Support commanders require something to make them more viable in the early game. Having more storage capacity and a larger build range does not actually make it more effective against raiders and high ELO players who use different commanders.