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suggesting remove reclaim function for athena

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Date Editor Before After
12/4/2022 9:04:46 AMAUrankAdminAquanim before revert after revert
12/4/2022 8:58:26 AMAUrankAdminAquanim before revert after revert
12/4/2022 8:54:36 AMAUrankAdminAquanim before revert after revert
Before After
1 I can see an argument that this "hoovering up all safe reclaim to put towards a vanity project, at the expense of one's team" is such a problem (in terms of disrespect for one's teammates) that some sort of response might be needed in the future. 1 I can see an argument that this "hoovering up all safe reclaim to put towards a vanity project, at the expense of one's team" is such a problem (in terms of disrespect for one's teammates) that some sort of response might be needed in the future.
2 \n 2 \n
3 I would prefer to get reports about a pattern of disrespectful play ( with replay links and explanation of the problem) and then modaction such behaviour, rather than make a counter-intuitive change to Athena and have these people just switch to some other constructor instead. 3 If action is required, I think it would be more useful to get reports about a pattern of disrespectful play ( with replay links and explanation of the problem) and then modaction such behaviour, rather than make a counter-intuitive change to Athena and have these people just switch to some other constructor instead.
4 \n 4 \n
5 --- 5 ---
6 \n 6 \n
7 Personally, I think Athena is in a pretty reasonable state at the moment. Its three core usecases of (a) rezzing stuff, (b) back line shenanigans and (c) factory for random utility units all see at least occasional use. 7 Personally, I think Athena is in a pretty reasonable state at the moment. Its three core usecases of (a) rezzing stuff, (b) back line shenanigans and (c) factory for random utility units all see at least occasional use.