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Long ranged commanders

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Date Editor Before After
12/11/2022 10:04:53 AMunknownrankTinySpider before revert after revert
Before After
1 I have some strong (objectively correct of course) opinions about commanders as combat units. 1 I have some strong (objectively correct of course) opinions about commanders as combat units.
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3 I think anyone morphing or using a commander to push front (in a team game) is committing a mistake, commanders are firstly an income source and buildpower second. It's really fun to destroy exposed commanders since it has a snowballing effect on enemy economy, the earlier it is done the more damage it applies. However it's only possible because players keep gambling with their commanders by idling for too long or are "having fun" with making a commander into a combat unit. 3 I think anyone morphing or using a commander to push front (in a team game) is committing a mistake, commanders are firstly an income source and buildpower second. It's really fun to destroy exposed commanders since it has a snowballing effect on enemy economy, the earlier it is done the more damage it applies. However it's only possible because players keep gambling with their commanders by idling for too long or are "having fun" with making a commander into a combat unit.
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5 Commander income is also not well communicated to players, as many of those that know about it often try to revive their dead commander to mistakenly reclaim their lost income. Those that don't know about how important this income is will instead needlessly expose their commander and lose it. 5 Commander income is also not well communicated to players, as many of those that know about it often try to revive their dead commander to mistakenly reclaim their lost income. Those that don't know about how important this income is will instead needlessly expose their commander and lose it.
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7 It takes a disproportionate amount of resources to make a commander competitive with other unit, the risk vs reward is just not worth it. There's of course an exception, when it's a cloaked disintegrator commander - it costs about as much as an ultimatum yet offers much more flexibility. I think all other commander variants are just different flavours of noob-traps that are admittedly fun to explore and fail at, to the detriment of game quality. 7 It takes a disproportionate amount of resources to make a commander competitive with other units, the risk vs reward is just not worth it. There's of course an exception, when it's a cloaked disintegrator commander - it costs about as much as an ultimatum yet offers much more flexibility. I think all other commander variants are just different flavours of noob-traps that are admittedly fun to explore and fail at, to the detriment of game quality.