1 |
I have some strong (objectively correct of course) opinions about commanders as combat units.
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1 |
I have some strong (objectively correct of course) opinions about commanders as combat units.
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2 |
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2 |
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3 |
I think anyone morphing or using a commander to push front (in a team game) is committing a mistake, commanders are firstly an income source and buildpower second. It's really fun to destroy exposed commanders since it has a snowballing effect on enemy economy, the earlier it is done the more damage it applies. However it's only possible because players keep gambling with their commanders by idling for too long or are "having fun" with making a commander into a combat unit.
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3 |
I think anyone morphing or using a commander to push front (in a team game) is committing a mistake, commanders are firstly an income source and buildpower second. It's really fun to destroy exposed commanders since it has a snowballing effect on enemy economy, the earlier it is done the more damage it applies. However it's only possible because players keep gambling with their commanders by idling for too long or are "having fun" with making a commander into a combat unit.
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4 |
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4 |
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5 |
Commander income is also not well communicated to players, as many of those that know about it often try to revive their dead commander to mistakenly reclaim their lost income. Those that don't know about how important this income is will instead needlessly expose their commander and lose it.
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5 |
Commander income is also not well communicated to players, as many of those that know about it often try to revive their dead commander to mistakenly reclaim their lost income. Those that don't know about how important this income is will instead needlessly expose their commander and lose it.
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6 |
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6 |
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7 |
It
takes
a
disproportionate
amount
of
resources
to
make
a
commander
competitive
with
other
unit,
the
risk
vs
reward
is
just
not
worth
it.
There's
of
course
an
exception,
when
it's
a
cloaked
disintegrator
commander
-
it
costs
about
as
much
as
an
ultimatum
yet
offers
much
more
flexibility.
I
think
all
other
commander
variants
are
just
different
flavours
of
noob-traps
that
are
admittedly
fun
to
explore
and
fail
at,
to
the
detriment
of
game
quality.
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7 |
It
takes
a
disproportionate
amount
of
resources
to
make
a
commander
competitive
with
other
units,
the
risk
vs
reward
is
just
not
worth
it.
There's
of
course
an
exception,
when
it's
a
cloaked
disintegrator
commander
-
it
costs
about
as
much
as
an
ultimatum
yet
offers
much
more
flexibility.
I
think
all
other
commander
variants
are
just
different
flavours
of
noob-traps
that
are
admittedly
fun
to
explore
and
fail
at,
to
the
detriment
of
game
quality.
|