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Long ranged commanders

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Date Editor Before After
12/11/2022 12:10:56 PMCZrankpsaniac before revert after revert
12/11/2022 12:00:56 PMCZrankpsaniac before revert after revert
12/11/2022 11:54:36 AMCZrankpsaniac before revert after revert
Before After
1 I looked at GoogleFrogs post a bit more, and it looks like a prime example of "how to lie with statistics". 1 I looked at GoogleFrogs post a bit more, and it looks like a prime example of "how to lie with statistics".
2 Look at this: 2 Look at this:
3 [q] 3 [q]
4 Mid strike [color=red]2200[/color] 5800 503 288 42 2.636 0.131 4 Mid strike [color=red]2200[/color] 5800 503 288 42 2.636 0.131
5 \n 5 \n
6 Cheap has four range and one speed module. Mid has seven range and one speed. Top has eight range and three speed. They each have 2x beamlaser. Mid seems the most interesting. 6 Cheap has four range and one speed module. Mid has seven range and one speed. Top has eight range and three speed. They each have 2x beamlaser. Mid seems the most interesting.
7 \n 7 \n
8 Compared to Grizzly, the mid cost commander is a bit more expensive, slightly slower, has a bit less health, has 500 instead of 600 range, and slightly more DPS/cost. This would already be questionable, since a commander shouldn't be doing approximately well as units. [/q] 8 Compared to Grizzly, the mid cost commander is a bit more expensive, slightly slower, has a bit less health, has 500 instead of 600 range, and slightly more DPS/cost. This would already be questionable, since a commander shouldn't be doing approximately well as units. [/q]
9 But this is stupid! Get a hover fac + 2 lances = 2800 metal -> mid strike com dead safely and easily. ( Or skuttle or widow. . . ) Did you kill 2200 metal for 2800 investment? No! Not only you still have 2 lances, you also killed the enemy commander - which means enemy loses 4 metal per second, his storage, 6 E per second, and a tanky builder with which to expand. 9 [size=3][b]Wow! The lvl1 commander has [color=orange]INFINITE DPS/cost AND HP/cost!!![/color] That is amazing! Perfectly balanced and without exploits! Thank you @GoogleFrog for this game design blessing. [/b][/size]
10 \n
11 Seriously though - Get a hover fac + 2 lances = 2800 metal -> mid strike com dead safely and easily. (Or skuttle or widow...) Did you kill 2200 metal for 2800 investment? No! Not only you still have 2 lances, you also killed the enemy commander - which means enemy loses 4 metal per second, his storage, 6 E per second, and a tanky builder with which to expand.
10 \n 12 \n
11 By morphing your commander, you are using to fight, not to build, so you are throwing away a very powerful builder unit. Destroying the enemy commander is worth much more - I'd say the real value loss for destroying the "mid strike com" is about 6000 metal. 13 By morphing your commander, you are using to fight, not to build, so you are throwing away a very powerful builder unit. Destroying the enemy commander is worth much more - I'd say the real value loss for destroying the "mid strike com" is about 6000 metal.
12 \n 14 \n
13 I'd break it down like this: 15 I'd break it down like this:
14 Morphed value: 2200M 16 Morphed value: 2200M
15 Metal gen: 2880M (12 mins potential future income) 17 Metal gen: 2880M (12 mins potential future income)
16 Energy gen + storage 380M 18 Energy gen + storage 380M
17 Base value for lvl1 com: 1000M 19 Base value for lvl1 com: 1000M
18 Total: 6480 metal 20 Total: 6480 metal
19 \n 21 \n
20 I still can't comprehend how someone, much less the lead developer convinced themselves that commander morphing is overpowered. I thought we all agreed that com morph is a meme that is done because it's fun despite it being a terrible idea. 22 I still can't comprehend how someone, much less the lead developer convinced themselves that commander morphing is overpowered. I thought we all agreed that com morph is a meme that is done because it's fun despite it being a terrible idea.
21 \n 23 \n