1 |
I looked at GoogleFrogs post a bit more, and it looks like a prime example of "how to lie with statistics".
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1 |
I looked at GoogleFrogs post a bit more, and it looks like a prime example of "how to lie with statistics".
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2 |
Look at this:
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2 |
Look at this:
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3 |
[q]
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3 |
[q]
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4 |
Mid strike [color=red]2200[/color] 5800 503 288 42 2.636 0.131
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4 |
Mid strike [color=red]2200[/color] 5800 503 288 42 2.636 0.131
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5 |
\n
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5 |
\n
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6 |
Cheap has four range and one speed module. Mid has seven range and one speed. Top has eight range and three speed. They each have 2x beamlaser. Mid seems the most interesting.
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6 |
Cheap has four range and one speed module. Mid has seven range and one speed. Top has eight range and three speed. They each have 2x beamlaser. Mid seems the most interesting.
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7 |
\n
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7 |
\n
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8 |
Compared to Grizzly, the mid cost commander is a bit more expensive, slightly slower, has a bit less health, has 500 instead of 600 range, and slightly more DPS/cost. This would already be questionable, since a commander shouldn't be doing approximately well as units. [/q]
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8 |
Compared to Grizzly, the mid cost commander is a bit more expensive, slightly slower, has a bit less health, has 500 instead of 600 range, and slightly more DPS/cost. This would already be questionable, since a commander shouldn't be doing approximately well as units. [/q]
|
9 |
But
this
is
stupid!
Get
a
hover
fac
+
2
lances
=
2800
metal
->
mid
strike
com
dead
safely
and
easily.
(
Or
skuttle
or
widow.
.
.
)
Did
you
kill
2200
metal
for
2800
investment?
No!
Not
only
you
still
have
2
lances,
you
also
killed
the
enemy
commander
-
which
means
enemy
loses
4
metal
per
second,
his
storage,
6
E
per
second,
and
a
tanky
builder
with
which
to
expand.
|
9 |
[size=3][b]Wow!
The
lvl1
commander
has
[color=orange]INFINITE
DPS/cost
AND
HP/cost!!![/color]
That
is
amazing!
Perfectly
balanced
and
without
exploits!
Thank
you
@GoogleFrog
for
this
game
design
blessing.
[/b][/size]
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10 |
\n
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11 |
Seriously though - Get a hover fac + 2 lances = 2800 metal -> mid strike com dead safely and easily. (Or skuttle or widow...) Did you kill 2200 metal for 2800 investment? No! Not only you still have 2 lances, you also killed the enemy commander - which means enemy loses 4 metal per second, his storage, 6 E per second, and a tanky builder with which to expand.
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10 |
\n
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12 |
\n
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11 |
By morphing your commander, you are using to fight, not to build, so you are throwing away a very powerful builder unit. Destroying the enemy commander is worth much more - I'd say the real value loss for destroying the "mid strike com" is about 6000 metal.
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13 |
By morphing your commander, you are using to fight, not to build, so you are throwing away a very powerful builder unit. Destroying the enemy commander is worth much more - I'd say the real value loss for destroying the "mid strike com" is about 6000 metal.
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12 |
\n
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14 |
\n
|
13 |
I'd break it down like this:
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15 |
I'd break it down like this:
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14 |
Morphed value: 2200M
|
16 |
Morphed value: 2200M
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15 |
Metal gen: 2880M (12 mins potential future income)
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17 |
Metal gen: 2880M (12 mins potential future income)
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16 |
Energy gen + storage 380M
|
18 |
Energy gen + storage 380M
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17 |
Base value for lvl1 com: 1000M
|
19 |
Base value for lvl1 com: 1000M
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18 |
Total: 6480 metal
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20 |
Total: 6480 metal
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19 |
\n
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21 |
\n
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20 |
I still can't comprehend how someone, much less the lead developer convinced themselves that commander morphing is overpowered. I thought we all agreed that com morph is a meme that is done because it's fun despite it being a terrible idea.
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22 |
I still can't comprehend how someone, much less the lead developer convinced themselves that commander morphing is overpowered. I thought we all agreed that com morph is a meme that is done because it's fun despite it being a terrible idea.
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21 |
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23 |
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