1 |
I
think
splitting
starting
commanders
from
modular
units
would
be
the
better
approach.
Upgrading
a
strider
tier
unit
is
the
cool
part
(
like
SACUs
in
Supreme
Commander)
,
the
other
jobs
of
the
commander
is
to
kickstart
the
economy
buildup
and
stabilize
the
early
game
in
the
face
of
raider
x
500.
Commanders
are
part
liability
past
the
early
game
due
to
the
penalty
if
they
die,
and
mandatory
high
risk/high
reward
situations
are
pretty
oppressive.
|
1 |
I
think
splitting
starting
commanders
from
modular
units
would
be
the
better
approach.
Upgrading
a
strider
tier
unit
is
the
cool
part
(
like
SACUs
in
Supreme
Commander)
,
the
other
jobs
of
the
commander
is
to
kickstart
the
economy
buildup
and
stabilize
the
early
game
in
the
face
of
raider
x
500.
Commanders
are
part
liability
past
the
early
game
due
to
the
penalty
if
they
die,
and
mandatory
high
risk/high
reward
situations
are
pretty
oppressive
(
SupCom
again)
.
|
3 |
Modular units starting around 4-5k metal should be easier to balance, and can be given significantly better stats than the starting commander since counters will exist at that point of the stage, and they cannot be incrementally built up. It might be beneficial to add some variety to the highest end units too so there is some alternative to Paladin, or provide answers to a Lance ball.
|
3 |
Modular units starting around 4-5k metal should be easier to balance, and can be given significantly better stats than the starting commander since counters will exist at that point of the stage, and they cannot be incrementally built up. It might be beneficial to add some variety to the highest end units too so there is some alternative to Paladin, or provide answers to a Lance ball.
|