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Long ranged commanders

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Date Editor Before After
12/13/2022 12:56:22 AMAUrankAdminAquanim before revert after revert
12/13/2022 12:55:45 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]Basically you want to kill the medium (500ish) range reliable skirmisher/brawler commander, which already is a rare unit type in ZK.[/quote] 1 [quote]Basically you want to kill the medium (500ish) range reliable skirmisher/brawler commander, which already is a rare unit type in ZK.[/quote]
2 I think that the fact that this is a rare unit type in ZK is a positive reason why it *shouldn't* be a commander archetype. 2 I think that the fact that this is a rare unit type in ZK is a positive reason why it *shouldn't* be a commander archetype.
3 \n 3 \n
4 [quote]Without commanders being able to fill that role you're stuck with cyclops, grizzly or striders, which means less variety.[/quote] 4 [quote]Without commanders being able to fill that role you're stuck with cyclops, grizzly or striders, which means less variety.[/quote]
5 All of these units pay the price of being expensive and being a useless nanoframe when they are complete, which the commander does not. 5 All of these units ( among other considerations) pay the price of being an expensive useless nanoframe until they are complete, which the commander does not.