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To be clear, my position at this point is that I don't think I am as convinced of the need for change as GoogleFrog is, but none of the arguments *against* change have impressed me very much either.
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To be clear, my position at this point is that I don't think I am as convinced of the need for change as GoogleFrog is, but none of the arguments *against* change have impressed me very much either.
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2 |
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3 |
[quote]Here is some testing. Against 14 Glaives:
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[quote]Here is some testing. Against 14 Glaives:
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A 7x range 1x speed beamlaser commander (2200 cost) survives with about 20% HP.
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A 7x range 1x speed beamlaser commander (2200 cost) survives with about 20% HP.
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A Grizzly dies and 8 Glaives survive.
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A Grizzly dies and 8 Glaives survive.
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A Cyclops dies and 10 Glaives survive.[/quote]
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A Cyclops dies and 10 Glaives survive.[/quote]
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This seems to me like the clearest argument why a change is desirable.
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This seems to me like the clearest argument why a change is desirable.
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[quote] Sometimes I upgrade my commander to play this role. Its bulkier and has a much better ROF then lance; however, it still dies to raid units.[/quote]
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[quote] Sometimes I upgrade my commander to play this role. Its bulkier and has a much better ROF then lance; however, it still dies to raid units.[/quote]
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The point is that the commanders we are discussing *don't* die to raiders, at least not easily. If you're using a long range rocket com, I don't think that is the subject of this thread.
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The point is that the commanders we are discussing *don't* die to raiders, at least not easily. If you're using a long range rocket com, I don't think that is the subject of this thread.
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[quote]I don't see how commanders are unique in this. ZK's unit set has several units that suppress a wide range of other units hard. It's very hard to use most early game units when getting shot at by a pair of firewalkers, or having a dante throw its incendiary rocket barrage in your general direction every 20s. Grizzly and cyclops's only major weaknesses to raiders can be fixed by adding 20% cost in cheap riots. Tank factory cries against moderators.[/quote]
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[quote]I don't see how commanders are unique in this. ZK's unit set has several units that suppress a wide range of other units hard. It's very hard to use most early game units when getting shot at by a pair of firewalkers, or having a dante throw its incendiary rocket barrage in your general direction every 20s. Grizzly and cyclops's only major weaknesses to raiders can be fixed by adding 20% cost in cheap riots. Tank factory cries against moderators.[/quote]
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All of these units are clunky to use which imposes some pretty important constraints on the player using them. For example, Firewalker and Dante hinder *both* teams' ability to use light units. They are also all available to a player who happens to lose their commander while expanding in the early game.
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All of these units are clunky to use which imposes some pretty important constraints on the player using them. For example, Firewalker and Dante hinder *both* teams' ability to use light units. They are also all available to a player who happens to lose their commander while expanding in the early game.
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[quote]ZK's full of this. The early big unit that dies or gets away, the likho bomb that hits the shield or gets through and kills a bunch of units, the surviving geothermal, the surviving superweapon. Some of them are even blind decisions, like guessing if/where the cloaked lances, ultimatums, widows or skuttles are.
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[quote]ZK's full of this. The early big unit that dies or gets away, the likho bomb that hits the shield or gets through and kills a bunch of units, the surviving geothermal, the surviving superweapon. Some of them are even blind decisions, like guessing if/where the cloaked lances, ultimatums, widows or skuttles are.
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In a way these high impact events create tension and make the game more fun.[/quote]
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In a way these high impact events create tension and make the game more fun.[/quote]
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18 |
As
somebody
who
opposes
morphed
commanders
much
more
often
than
I
use
them,
I
don't
find
the
way
this
typically
plays
out
with
commanders
very
fun.
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18 |
As
somebody
who
opposes
morphed
commanders
much
more
often
than
I
use
them,
I
don't
find
the
way
this
typically
plays
out
with
commanders
very
fun.
Of
course
this
is
a
matter
of
taste.
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