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On the topic of specialized weapons and range, the shock rifle is... meh. Of all things that I expected to be OP with range, that'd be the one.
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On the topic of specialized weapons and range, the shock rifle is... meh. Of all things that I expected to be OP with range, that'd be the one.
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-With max damage and range upgrades, the eng comm costs over 5k metal
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-With max damage and range upgrades, the eng comm costs over 5k metal
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-Phantom's single shot does 1500 (88dps) vs the commander 2700 (225dps) -- Two phantoms have more burst damage!
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-Phantom's single shot does 1500 (88dps) vs the commander 2700 (225dps) -- Two phantoms have more burst damage!
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-700 elmo range for the phantom vs 960 for the comm.
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-700 elmo range for the phantom vs 960 for the comm.
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-The decloak basically destroys the value of 260 extra elmo.
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-The decloak basically destroys the value of 260 extra elmo.
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-Even with max speed boosts, the phantom is only 2elmo/s slower!
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Buying seven phantoms for the same cost gives:
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Buying seven phantoms for the same cost gives:
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-10,500 burst damage vs 2,700 burst
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-10,500 burst damage vs 2,700 burst
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-Similar total health 3,920 vs the comm at 5k.
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-Similar total health 3,920 vs the comm at 5k.
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-The phantoms would probably kill half of the 14 glaives. The comm.. 1, maybe 2?
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-The phantoms would probably kill half of the 14 glaives. The comm.. 1, maybe 2?
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Also, I noticed the other day while playing with a range comms that hellfire grenade's fire damage doesn't scale with damage mods -- sadde.
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Also, I noticed the other day while playing with a range comms that hellfire grenade's fire damage doesn't scale with damage mods -- sadde.
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