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Long ranged commanders

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Date Editor Before After
12/14/2022 7:51:38 AMUSrankchaplol before revert after revert
12/14/2022 7:29:08 AMUSrankchaplol before revert after revert
Before After
1 On the topic of specialized weapons and range, the shock rifle is... meh. Of all things that I expected to be OP with range, that'd be the one. 1 On the topic of specialized weapons and range, the shock rifle is... meh. Of all things that I expected to be OP with range, that'd be the one.
2 \n 2 \n
3 -With max damage and range upgrades, the eng comm costs over 5k metal 3 -With max damage and range upgrades, the eng comm costs over 5k metal
4 -Phantom's single shot does 1500 (88dps) vs the commander 2700 (225dps) -- Two phantoms have more burst damage! 4 -Phantom's single shot does 1500 (88dps) vs the commander 2700 (225dps) -- Two phantoms have more burst damage!
5 -700 elmo range for the phantom vs 960 for the comm. 5 -700 elmo range for the phantom vs 960 for the comm.
6 -The decloak basically destroys the value of 260 extra elmo. 6 -The decloak basically destroys the value of 260 extra elmo.
7 -Even with max speed boosts, the phantom is only 2elmo/s slower!
7 \n 8 \n
8 Buying seven phantoms for the same cost gives: 9 Buying seven phantoms for the same cost gives:
9 -10,500 burst damage vs 2,700 burst 10 -10,500 burst damage vs 2,700 burst
10 -Similar total health 3,920 vs the comm at 5k. 11 -Similar total health 3,920 vs the comm at 5k.
11 -The phantoms would probably kill half of the 14 glaives. The comm.. 1, maybe 2? 12 -The phantoms would probably kill half of the 14 glaives. The comm.. 1, maybe 2?
12 \n 13 \n
13 \n 14 \n
14 Also, I noticed the other day while playing with a range comms that hellfire grenade's fire damage doesn't scale with damage mods -- sadde. 15 Also, I noticed the other day while playing with a range comms that hellfire grenade's fire damage doesn't scale with damage mods -- sadde.