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Long ranged commanders

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Date Editor Before After
12/15/2022 8:41:01 PMCZrankpsaniac before revert after revert
12/15/2022 8:20:22 PMCZrankpsaniac before revert after revert
12/15/2022 8:20:02 PMCZrankpsaniac before revert after revert
12/15/2022 8:19:07 PMCZrankpsaniac before revert after revert
Before After
1 [q]Here is some testing. Against 14 Glaives: 1 [q]Here is some testing. Against 14 Glaives:
2 \n 2 \n
3 A 7x range 1x speed beamlaser commander (2200 cost) survives with about 20% HP. 3 A 7x range 1x speed beamlaser commander (2200 cost) survives with about 20% HP.
4 A Grizzly dies and 8 Glaives survive. 4 A Grizzly dies and 8 Glaives survive.
5 A Cyclops dies and 10 Glaives survive. 5 A Cyclops dies and 10 Glaives survive.
6 A Scorpion (no dgun) survives with about 40% health. 6 A Scorpion (no dgun) survives with about 40% health.
7 [/q] 7 [/q]
8 Why are you comparing the anti-raider capability of Cyclops/Grizzly (heavy skirmisher) against a beam commander? (heavy riot) 8 Why are you comparing the anti-raider capability of Cyclops/Grizzly (heavy skirmisher) against a beam commander? (heavy riot)
9 Why not juggle or dante? 9 Why not juggle or dante?
10 \n 10 \n
11 And the tests have a bias anyway - since you are claiming the com has a 2200 cost, you should be doing a Grizz + lvl1com vs 14 Glaives encounter in comparison to the morphed com encounter. 11 And the tests have a bias anyway - since you are claiming the com has a 2200 cost, you should be doing a Grizz + lvl1com vs 14 Glaives encounter in comparison to the morphed com encounter.
12 \n 12 \n
13 [q]but my primary concern is the way that the particular commander tested above appears to outclass similarly priced demi-striders at a really common task (fighting light units). I contend that the above is violating the principal of commanders being less efficient than units, so it seems like a good basis for a targeted nerf. If commanders are much much less efficient than units at some other role then they could be buffed, but here it seems like they are more efficient so should be nerfed. [/q]
14 There is so much wrong with this, why are you hurting my soul with bad statistics, a level 1 commander isn't worth 0 metal, commanders are horribly inefficient...
15 \n
16 Also...
17 Cheap strike 1550 5200 429 288 42 3.355 0.186
18 Mid strike 2200 5800 503 288 42 2.636 0.131
19 They can't both have 42 speed. Range module reduces speed.