1 |
If
you're
going
to
talk
about
respect,
try
having
a
little
for
the
developers
who
made
this
game
for
free.
You
could
at
least
use
your
own
account.
There
is
a
debate
to
be
had
here
and
we're
quite
sensitive
to
these
issues
but
you
aren't
going
to
start
a
fruitful
debate
like
that.
It's
heartening
that
so
many
people
understand
what
our
motivations
are,
here.
|
1 |
If
you're
going
to
talk
about
respect,
try
having
a
little
for
the
developers
who
made
this
game
for
free.
You
could
at
least
use
your
own
account.
There
is
a
debate
to
be
had
here
and
we're
quite
sensitive
to
these
issues
but
you
aren't
going
to
start
a
fruitful
discussion
like
that.
It's
heartening
that
so
many
people
understand
what
our
motivations
are,
here.
|
2 |
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3 |
Edmund McMillen is talking about FarmVille, not Zero-K, it is not a 'a few rudimentary reptitious actions'. RPG mechanics have been in a lot of very good games for a very long time, they are not a recent invention. With we lack a singleplayer campaign or any type of progression, being able to unlock techs and build yourself a custom commander over time adds to the sense of achievement (Not that custom comms are actually really that good, which we did ON PURPOSE to present option scaling with minimal power scaling). We're not milking our players for money, we're giving them a game for free.
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3 |
Edmund McMillen is talking about FarmVille, not Zero-K, it is not a 'a few rudimentary reptitious actions'. RPG mechanics have been in a lot of very good games for a very long time, they are not a recent invention. With we lack a singleplayer campaign or any type of progression, being able to unlock techs and build yourself a custom commander over time adds to the sense of achievement (Not that custom comms are actually really that good, which we did ON PURPOSE to present option scaling with minimal power scaling). We're not milking our players for money, we're giving them a game for free.
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4 |
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5 |
That, there, is the problem. In a free game, an account has no value. In order to prevent throw-away smurfing trolling and we have to do something to make your account meaningful. If we want to create a community with accountability we need to be able to attach people to an identity. *ehem* I can see why this isn't something you understand.
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5 |
That, there, is the problem. In a free game, an account has no value. In order to prevent throw-away smurfing trolling and we have to do something to make your account meaningful. If we want to create a community with accountability we need to be able to attach people to an identity. *ehem* I can see why this isn't something you understand.
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7 |
League of Legends for example pull this off really successfully. We can only hope to do it as well as them.
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7 |
League of Legends for example pull this off really successfully. We can only hope to do it as well as them.
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