1 |
Commanders aren't just numbers, the chassis are visually different and they can access different weapons and such. They also sort of work as an avatar for the player, a "hero" unit, which is attractive for many. Flavor matters. The weapons themselves also have physics/mechanics differences other than range and dps numbers.
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1 |
Commanders aren't just numbers, the chassis are visually different and they can access different weapons and such. They also sort of work as an avatar for the player, a "hero" unit, which is attractive for many. Flavor matters. The weapons themselves also have physics/mechanics differences other than range and dps numbers.
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2 |
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2 |
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3 |
I like the changes somewhat. Much better than a focused nerf to range mods only. Despite the lower range cap, there's an attempt to make the chassis stand out in different ways.
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3 |
I like the changes somewhat. Much better than a focused nerf to range mods only. Despite the lower range cap, there's an attempt to make the chassis stand out in different ways.
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4 |
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4 |
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5 |
[quote]
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5 |
[quote]
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6 |
Shotgun
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6 |
Shotgun
|
7 |
* Reload 2s -> 1.8s
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7 |
* Reload 2s -> 1.8s
|
8 |
* Range 264 -> 275
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8 |
* Range 264 -> 275
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9 |
[/quote]
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9 |
[/quote]
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10 |
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10 |
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11 |
Imo
it'll
still
suck.
I
vaguely
remember
it
having
200
dps
and
300
range
and
being
barely
usable
back
in
the
day,
even
when
the
high
caliber
barrel
was
a
thing
(
which
doubled
the
burst,
increased
reload
and
gave
it
+33%
dps
on
paper)
.
Shotgun
not
only
overkills
small
targets,
it
also
wastes
dps
on
then
due
to
the
spread
and
low
aoe.
|
11 |
Imo
it'll
still
suck.
I
vaguely
remember
it
having
200
dps
and
300
range
and
being
barely
usable
back
in
the
day,
even
when
the
high
caliber
barrel
was
a
thing
(
which
doubled
the
burst,
increased
reload
and
gave
it
+33%
dps
on
paper)
.
Shotgun
not
only
overkills
small
targets,
it
also
wastes
dps
on
them
due
to
the
spread
and
low
aoe.
|
12 |
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|
12 |
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|
13 |
[quote]
|
13 |
[quote]
|
14 |
Damage Booster
|
14 |
Damage Booster
|
15 |
* Damage +10% -> +15%
|
15 |
* Damage +10% -> +15%
|
16 |
* Speed reduction 1 -> 2% of total speed
|
16 |
* Speed reduction 1 -> 2% of total speed
|
17 |
[/quote]
|
17 |
[/quote]
|
18 |
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|
18 |
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|
19 |
2% of total speed may still be too much, how about 1% or no penalty. People will likely go for range nearly every time.
|
19 |
2% of total speed may still be too much, how about 1% or no penalty. People will likely go for range nearly every time.
|
20 |
Is there any special reason why range has to have the same limit as the other modules? you could reduce the cap to 4 and increase the base ranges of the various weapons. Going from 330 range for the basic beamlaser to a 270 range weapon, even if the dps goes up 50%, seems like a step back as the commander is even kited by relatively cheap riots which outspeed it.
|
20 |
Is there any special reason why range has to have the same limit as the other modules? you could reduce the cap to 4 and increase the base ranges of the various weapons. Going from 330 range for the basic beamlaser to a 270 range weapon, even if the dps goes up 50%, seems like a step back as the commander is even kited by relatively cheap riots which outspeed it.
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21 |
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|
21 |
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|
22 |
[quote]
|
22 |
[quote]
|
23 |
Concussion Shell
|
23 |
Concussion Shell
|
24 |
* Damage 750 -> 850
|
24 |
* Damage 750 -> 850
|
25 |
[/quote]
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25 |
[/quote]
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26 |
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26 |
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|
27 |
Max dmg concussion shell may have a niche in pushing crabs out of spikes, other than that, the impulse is barely felt for most ground units that are tough enough to not be 1 shot by it. It'll still suck relative cluster bomb (sacrifices 25% range but has like 3-4x burst damage).
|
27 |
Max dmg concussion shell may have a niche in pushing crabs out of spikes, other than that, the impulse is barely felt for most ground units that are tough enough to not be 1 shot by it. It'll still suck relative cluster bomb (sacrifices 25% range but has like 3-4x burst damage).
|
28 |
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28 |
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|
29 |
HDP buff may allow the recon chassis to "dodge" its weakness a bit too easily.
|
29 |
HDP buff may allow the recon chassis to "dodge" its weakness a bit too easily.
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30 |
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30 |
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|
31 |
Other suggestions:
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31 |
Other suggestions:
|
32 |
- buff heatray range and dps by 10%. I think it had 350 range at some point and a module which further increased its range by like 20-30% when the levels were capped to 6, was still barely used then.
|
32 |
- buff heatray range and dps by 10%. I think it had 350 range at some point and a module which further increased its range by like 20-30% when the levels were capped to 6, was still barely used then.
|
33 |
- buff missile damage by 5% and rocket damage by 10%
|
33 |
- buff missile damage by 5% and rocket damage by 10%
|
34 |
- increase range of commander drones by 25%. They often die without even shooting once against most stuff that can shoot back, even raiders
|
34 |
- increase range of commander drones by 25%. They often die without even shooting once against most stuff that can shoot back, even raiders
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35 |
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35 |
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