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[q]I think as long as you're not deliberately sabotaging your team[/q]
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1 |
[q]I think as long as you're not deliberately sabotaging your team[/q]
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As an observer, its extremely difficult to know if its deliberate or not when a someone newish is playing especially bad. When it comes to team trolling, I get the impression there is a ton of false positives and false negatives. False positives suck because a newbie gets yelled at by a 'toxic community', and false negatives suck because an entire team of players have their match ruined, and no-one does anything to prevent it. There are depths of ineffective play that basically force your team to lose, especially in small teams. In a 3v3 or 2v2 there's usually no way to win with someone who doesn't make troops, regardless of elo. Weak players are fine with elo, useless ones break things imho.
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As an observer, its extremely difficult to know if its deliberate or not when a someone newish is playing especially bad. When it comes to team trolling, I get the impression there is a ton of false positives and false negatives. False positives suck because a newbie gets yelled at by a 'toxic community', and false negatives suck because an entire team of players have their match ruined, and no-one does anything to prevent it. There are depths of ineffective play that basically force your team to lose, especially in small teams. In a 3v3 or 2v2 there's usually no way to win with someone who doesn't make troops, regardless of elo. Weak players are fine with elo, useless ones break things imho.
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4 |
There's no way to ask people why they leave ZK, but based on what I see in the teams room, I'd say false positives and false negatives are one of the biggest sources of frustration and bleeding of the playerbase in ZK, for teams players at least. Of course, by its nature, no-one can prove that either way, but certainly storage-building-like behaviors and frustrated responses to them are very common.
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4 |
There's no way to ask people why they leave ZK, but based on what I see in the teams room, I'd say false positives and false negatives are one of the biggest sources of frustration and bleeding of the playerbase in ZK, for teams players at least. Of course, by its nature, no-one can prove that either way, but certainly storage-building-like behaviors and frustrated responses to them are very common.
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6 |
An optional minimum skill level for a room is, in theory, a way to solve this. If you see a player spamming storages and terraform here, you can be a lot more certain they are trolling (less false positives and negatives). Plus, its optional no-one is forced into anything. However, this solution also sucks because it locks out new players out in the wilderness where they might never learn from good players.
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6 |
An optional minimum skill level for a room is, in theory, a way to solve this. If you see a player spamming storages and terraform here, you can be a lot more certain they are trolling (less false positives and negatives). Plus, its optional no-one is forced into anything. However, this solution also sucks because it locks out new players out in the wilderness where they might never learn from good players.
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7 |
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8 |
I'd
like
an
option
on
a
room
I
create
that
requires
players
to
have
played
a
specific
single
player
mission.
That
mission
would
be
designed
to
quickly
assesses
and
requires
whatever
the
best
minimum
bar
for
teams
rooms
should
be
(
eg.
make
at
least
some
kind
of
troops
and
expand)
.
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8 |
I'd
like
an
option
on
a
room
I
create
that
requires
players
to
have
played
a
specific
single
player
mission.
That
mission
would
be
designed
to
quickly
assesses
and
requires
whatever
the
best
minimum
bar
for
teams
rooms
should
be
(
eg.
make
at
least
some
kind
of
troops
and
expand)
.
Newbies
don't
get
locked
out
of
anything,
and
false
positives
and
negatives
are
greatly
reduced.
And
anyone
not
willing
to
take
5
minutes
to
learn
a
game
before
entering
a
teams
match
isn't
worth
the
trouble.
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9 |
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9 |
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10 |
Maybe
you
could
say
it
might
be
a
barrier
that
puts
some
players
off,
but
if
its
brief
and
optional
for
rooms,
the
argument
for
me
is
that
it
puts
off
a
lot
less
people
than
the
constant
stream
of
false
negatives
and
false
positives,
and
all
the
frustration
that
arises
from
them.
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10 |
Maybe
you
could
claim
its
a
still
a
barrier
for
potential
players,
but
if
its
brief
and
optional
for
rooms,
the
argument
for
me
is
that
its
a
lot
less
of
a
barrier
to
fun
than
the
constant
stream
of
false
negatives
and
false
positives,
and
all
the
frustration
that
arises
from
them.
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