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Proposed Lance fix: switch to continuous fire

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Date Editor Before After
12/19/2022 12:38:56 AMPTrankraaar before revert after revert
12/19/2022 12:38:01 AMPTrankraaar before revert after revert
12/19/2022 12:37:43 AMPTrankraaar before revert after revert
12/19/2022 12:37:24 AMPTrankraaar before revert after revert
12/19/2022 12:28:13 AMPTrankraaar before revert after revert
12/19/2022 12:27:17 AMPTrankraaar before revert after revert
12/19/2022 12:18:21 AMPTrankraaar before revert after revert
12/19/2022 12:17:17 AMPTrankraaar before revert after revert
12/19/2022 12:16:27 AMPTrankraaar before revert after revert
12/19/2022 12:16:11 AMPTrankraaar before revert after revert
Before After
1 hmm... 1 hmm...
2 \n 2 \n
3 I dislike the idea. Lance's concept is solid. It may just be slightly OP atm and also exist in a context where few mobile artillery units actually outrange it and are actually able to hit them. 3 I dislike the idea. Lance's concept is solid. It may just be slightly OP atm and also exist in a context where few mobile artillery units actually outrange it and are actually able to hit them.
4 \n 4 \n
5 What often keeps lances behind shields in check in team games is cerberus and berthas.
6 \n
5 alternative suggestion: 7 alternative suggestion:
6 - 5% range reduction and 10% fire rate reduction for lance 8 - 5% range reduction and 10% fire rate reduction for lance
7 - +10% cost, +5% range, +5-10% projectile speed to tank and ship artillery 9 - +10% cost, +5% range, +5-10% projectile speed to tank and ship artillery