1 |
This
update
seems
targeted
towards
lobpots
and
aggressive
frontline
tactics.
Who
complained
about
speed
and
range?
This
seems
like
a
particular
gripe.
This
stunts
early
pushes
and
makes
no
sense
since
its
a
high
risk/
high
reward
playstyle
with
a
commander.
Particularly
guardian
and
strike.
Sounds
like
someone
was
salty
and/or
doesn't
like
the
idea
of
offensive
commanders
which
is
what
strike
is.
This
is
a
deterrence
for
commander
pushes
unless
you
spend
a
disproportionate
amount
of
metal
to
build
such
a
commander
that
way.
Anything
besides
health
and
damage
is
going
to
hinder
you
in
time,
metal,
and
speed,
especially
speed.
I
guess
bulky
kamikaze
damage
com
or
d-com
is
the
way
of
zero-k
now.
|
1 |
This
update
seems
targeted
towards
lobpots
and
aggressive
frontline
tactics.
Who
complained
about
speed
and
range?
This
seems
like
a
particular
gripe.
This
stunts
early
pushes
and
makes
no
sense
since
its
a
high
risk/
high
reward
playstyle
with
a
commander.
Particularly
guardian
and
strike.
Sounds
like
someone
was
salty
and/or
doesn't
like
the
idea
of
offensive
commanders
which
is
what
strike
is.
This
is
a
deterrence
for
commander
pushes
unless
you
spend
a
disproportionate
amount
of
metal
to
build
such
a
commander
that
way.
Anything
besides
health
and
damage
is
going
to
hinder
you
in
time,
metal,
and
speed,
especially
speed.
Nerfing
Strike
and
then
trying
to
'buff'
it
is
crazy.
You
have
to
spend
more
metal/module
and
time
to
get
to
where
strike
was
previously
while
other
commanders
get
a
direct
buff.
I
understand
this
is
a
user
friendly
update
:)
.
I
guess
bulky
kamikaze
damage
com
or
d-com
is
the
way
of
zero-k
now.
|