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Proposed Lance fix: switch to continuous fire

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Date Editor Before After
12/19/2022 9:53:01 PMUSrankLawesome9 before revert after revert
Before After
1 I would agree that Lance isn't too bad right now. I like the idea of making its death explosion bigger. Also I have some random ideas that could work: 1 I would agree that Lance isn't too bad right now. I like the idea of making its death explosion bigger. Also I have some random ideas that could work:
2 \n 2 \n
3 -When Lance fires, it could decloak nearby units 3 -When Lance fires, it could decloak nearby units
4 -Or even, Lance could have a slight charge up time for the shot, and while it is charging it decloaks nearby units ( since decloaking takes a second) 4 -Or even, Lance could have a slight charge up time for the shot ( like half a second or so) , and while it is charging it decloaks nearby units ( since decloaking takes a second)
5 -When Lance fires, it could damage (or maybe slow) itself or/and nearby units a little bit 5 -When Lance fires, it could damage (or maybe slow) itself or/and nearby units a little bit
6 -Lance's laser beam's damage could start out small and then get big, so it punishes staying in the beam and maybe doesn't kill something that's only in the beam for the first half a second (like a glaive) 6 -Lance's laser beam's damage could start out small and then get big, so it punishes staying in the beam and maybe doesn't kill something that's only in the beam for the first half a second (like a glaive)