1 |
FYI most of my recent experience is of moderately dense games: something like 2v2 on a 12x12 map.
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1 |
FYI most of my recent experience is of moderately dense games: something like 2v2 on a 12x12 map.
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2 |
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2 |
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3 |
My
problem
with
Lance
is
that
in
moderately
good
hands
it
causes
a
whole
lot
of
problems
to
counter
whilst
itself
requiring
little
effort
to
manage.
It
seems
like
it's
not
unbalanced,
otherwise
it
would
proliferate
in
all
game
types,
it's
just
quite
unfun
to
deal;
i.
e.
where
there
isn't
an
obvious
hole
where
the
Lance
isn't.
Typically
as
soon
a
Lance
appears
I
have
to
do
one
or
more
of
the
following:
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3 |
My
problem
with
Lance
is
that
in
moderately
good
hands
it
causes
a
whole
lot
of
problems
to
counter
whilst
itself
requiring
little
effort
to
manage.
It
seems
like
it's
not
unbalanced,
otherwise
it
would
proliferate
in
all
game
types,
it's
just
quite
unfun
to
deal
with
in
battles
where
there
isn't
an
obvious
hole
where
the
Lance
isn't.
Typically
as
soon
a
Lance
appears
I
have
to
do
one
or
more
of
the
following:
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4 |
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4 |
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5 |
- Concede territory that I can't defend without huge losses.
|
5 |
- Concede territory that I can't defend without huge losses.
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6 |
- Rush in and trade really badly with the inevitable riots / point defences. Lance retreating plus ability to massacre groups means this doesn't go well.
|
6 |
- Rush in and trade really badly with the inevitable riots / point defences. Lance retreating plus ability to massacre groups means this doesn't go well.
|
7 |
- Wait for several minutes to get some planes, probably a Licho to have much chance of delivering a shot. This is expensive and usually comes too late to turn the tide.
|
7 |
- Wait for several minutes to get some planes, probably a Licho to have much chance of delivering a shot. This is expensive and usually comes too late to turn the tide.
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8 |
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8 |
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9 |
AFAICT there's little point in trying to get your own arty because Lance will just take that apart bit by bit, plus several facs don't have one with enough range to cause problems. In theory there are other plans like those involving Cloaky, but I have even less success trying to coordinate Imps for example.
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9 |
AFAICT there's little point in trying to get your own arty because Lance will just take that apart bit by bit, plus several facs don't have one with enough range to cause problems. In theory there are other plans like those involving Cloaky, but I have even less success trying to coordinate Imps for example.
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10 |
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10 |
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11 |
Overall if a Lance appears in a relatively balanced game and I don't have enough army to push through and kill it right away, I'm pretty much doomed to lose.
|
11 |
Overall if a Lance appears in a relatively balanced game and I don't have enough army to push through and kill it right away, I'm pretty much doomed to lose.
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12 |
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12 |
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13 |
My feeling is, if Lance has to remain as awesome as it is (and it is fun to use), then it should be made more difficult to use as well. Something like making it very difficult to retreat after firing, or more prone to causing damage to ally units, for example, but I'm sure there are other options.
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13 |
My feeling is, if Lance has to remain as awesome as it is (and it is fun to use), then it should be made more difficult to use as well. Something like making it very difficult to retreat after firing, or more prone to causing damage to ally units, for example, but I'm sure there are other options.
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