1 |
air
is
too
1-dimensional.
either
you
have
enough
AA
(
overspend
on
it,
because
most
AA
units
cant
kill
or
prevent
air
units
from
killing
your
stuff
with
matched
metal
costs)
and
air
cant
do
anything
about
it,
or
you
dont
and
you
get
owned.
this
is
like
if
porc
was
a
hard
counter
to
land
units.
there
are
tactics
between
land
units
and
AA,
but
there
aren't
any
between
air
and
AA.
air
(
planes)
also
lacks
the
gimmick
units
other
facs
have
(
cloaks,
shields,
crawling
bombs,
djinn,
etc)
.
something
special
like
that
could
spice
it
up.
though
the
way
air
is
now,
giving
it
shields
or
cloaks
would
be
insanely
unbalanced.
|
1 |
air
is
too
1-dimensional.
either
you
have
enough
AA
(
overspend
on
it,
because
most
AA
units
cant
kill
or
prevent
air
units
from
killing
your
stuff
with
matched
metal
costs)
and
air
cant
do
anything
about
it,
or
you
dont
and
you
get
owned.
this
is
like
if
porc
was
a
hard
counter
to
land
units.
there
are
tactics
between
land
units
and
AA,
but
there
aren't
any
between
air
and
AA.
air
(
planes)
also
lacks
the
gimmick
units
other
facs
have
(
cloaks,
shields,
crawling
bombs,
djinn,
etc)
.
something
special
like
that
could
spice
it
up.
though
the
way
air
is
now,
giving
it
shields
or
cloaks
would
be
insanely
unbalanced.
really,
i
have
no
idea
what
changes
could
be
made,
there
just
arent
enough
things
to
tweak,
it
all
relies
on
ground
units
to
fill
the
gaps.
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