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Air Battle Map

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Date Editor Before After
1/4/2023 11:52:31 PMRUrankgooseman before revert after revert
1/4/2023 11:40:54 PMRUrankgooseman before revert after revert
Before After
1 air is too 1-dimensional. either you have enough AA ( overspend on it, because most AA units cant kill or prevent air units from killing your stuff with matched metal costs) and air cant do anything about it, or you dont and you get owned. this is like if porc was a hard counter to land units. there are tactics between land units and AA, but there aren't any between air and AA. air ( planes) also lacks the gimmick units other facs have ( cloaks, shields, crawling bombs, djinn, etc) . something special like that could spice it up. though the way air is now, giving it shields or cloaks would be insanely unbalanced. 1 air is too 1-dimensional. either you have enough AA ( overspend on it, because most AA units cant kill or prevent air units from killing your stuff with matched metal costs) and air cant do anything about it, or you dont and you get owned. this is like if porc was a hard counter to land units. there are tactics between land units and AA, but there aren't any between air and AA. air ( planes) also lacks the gimmick units other facs have ( cloaks, shields, crawling bombs, djinn, etc) . something special like that could spice it up. though the way air is now, giving it shields or cloaks would be insanely unbalanced. really, i have no idea what changes could be made, there just arent enough things to tweak, it all relies on ground units to fill the gaps.
2 i get the idea of air being a specialist-type force, but it is shallow compared to other facs and not fun to play with or against. 2 i get the idea of air being a specialist-type force, but it is shallow compared to other facs and not fun to play with or against.