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Sneaky changes

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Date Editor Before After
1/9/2023 5:19:10 AMAUrankAdminAquanim before revert after revert
Before After
1 I think the reason you have gotten such a hostile response is that the word "sneaky" in the title makes these "hidden changes" sound deliberate, and presumably sinister - and if you are going to accuse somebody else of deliberate sinister actions some kind of evidence is called for. 1 I think the reason you have gotten such a hostile response is that the word "sneaky" in the title makes these "hidden changes" sound deliberate, and presumably sinister - and if you are going to accuse somebody else of deliberate sinister actions some kind of evidence is called for.
2 \n 2 \n
3 [quote]Spidermonkey targeting/affecting non air units. Infernos afterbrun changeing from 15 to 3 sec.[/quote] 3 [quote]Spidermonkey targeting/affecting non air units. Infernos afterbrun changeing from 15 to 3 sec.[/quote]
4 I don't know anything about these. I know almost nothing about chickens though. 4 I don't know anything about these. I know almost nothing about chickens though.
5 \n 5 \n
6 [quote]AI escalateing less.[/quote] 6 [quote]AI escalateing less.[/quote]
7 This, like engine changes, probably falls under the category of "when changes made by external devs are applied, anything can happen". 7 This, like engine changes, probably falls under the category of "when changes made by external devs are applied, anything can happen".
8 \n 8 \n
9 [quote]Alphabet siege SL has like x3 terrain cutting power than Dworld SL[/quote] 9 [quote]Alphabet siege SL has like x3 terrain cutting power than Dworld SL[/quote]
10 This sounds like a consequence of the hardness settings of those two maps, not a change to the game. 10 This sounds like a consequence of the hardness settings of those two maps, not a change to the game. As per http://zero-k. info/Maps/Detail/61459#256182 Alphabet Siege is known to be unusually soft.
11 \n 11 \n
12 \n 12 \n