1 |
scout
|
1 |
scout
|
2 |
vote other maps
|
2 |
vote other maps
|
3 |
gg
|
3 |
gg
|
4 |
\n
|
4 |
\n
|
5 |
as
said
before,
the
real
issue
behind
this
is
that
lobs
cant
communicate
or
coordinate.
at
all.
no
attempts
made.
you'll
get
lobs
that
say
nothing
at
all
in
50
minute
games
and
completely
ignore
any
input
or
adivce
from
team.
this
is
how
you
get
games
where
you
lose
because
enemy
built
an
SL
10
seconds
earlier
while
your
team
has
3
half-finished
detris.
|
5 |
as
said
before,
the
real
issue
behind
this
is
that
lobs
cant
communicate
or
coordinate.
at
all.
no
attempts
made.
you'll
get
lobs
that
say
nothing
at
all
in
50
minute
games
and
completely
ignore
any
input
or
adivce
from
team.
this
is
how
you
get
games
where
you
lose
because
enemy
built
an
SL
10
seconds
earlier
than
you,
while
your
team
has
3
half-finished
detris.
|
6 |
lobs also love having no agency in a game, they'll just afk build singus all game regardless of circumstance thinking they're helping. i get it, they don't want to lose fights (because that's "bad") and the best way to avoid losing fights (in the human mind) is by not fighting.
|
6 |
lobs also love having no agency in a game, they'll just afk build singus all game regardless of circumstance thinking they're helping. i get it, they don't want to lose fights (because that's "bad") and the best way to avoid losing fights (in the human mind) is by not fighting.
|
7 |
rush takes advantage of both these features, that's why it works. i think it would profit the game more if this issue was solved by shifting the lob-culture away from these 2 points, but that requires godlike lobwrangling skills. lobs will be lobs and that's ok(?). if that can't be done you have to nerf rushes.
|
7 |
rush takes advantage of both these features, that's why it works. i think it would profit the game more if this issue was solved by shifting the lob-culture away from these 2 points, but that requires godlike lobwrangling skills. lobs will be lobs and that's ok(?). if that can't be done you have to nerf rushes.
|