1 |
Siren really needs a nerf, if forces you to counter it with arty. The AOE just vaporises everything.
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1 |
Siren really needs a nerf, if forces you to counter it with arty. The AOE just vaporises everything.
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2 |
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2 |
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3 |
Hunter is just shit at its job of killing underwater stuff. I would prefer if it was slightly more expensive and had 2-3x the hp.
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3 |
Hunter is just shit at its job of killing underwater stuff. I would prefer if it was slightly more expensive and had 2-3x the hp.
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4 |
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4 |
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5 |
Envoy has the same problem pillager (emissary) had before it's nerf, it is too good against mobile ships. The projectile speed needs to be reduced or the fire rate decreased, even when microing the AOE means it often still hits due to the turn speed of ships generally being low. It currenty counters Mistral which is needed to counter siren. So an army of Envoy and Siren counters almost everything in sea.
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5 |
Envoy has the same problem pillager (emissary) had before it's nerf, it is too good against mobile ships. The projectile speed needs to be reduced or the fire rate decreased, even when microing the AOE means it often still hits due to the turn speed of ships generally being low. It currenty counters Mistral which is needed to counter siren. So an army of Envoy and Siren counters almost everything in sea.
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6 |
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6 |
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7 |
Corsair also can't deal with Siren
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7 |
Corsair also can't deal with Siren
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8 |
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8 |
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9 |
Zephyr is bad AA, it misses almost all the time if the opponent does any micro.
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9 |
Zephyr is bad AA, it misses almost all the time if the opponent does any micro.
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10 |
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10 |
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11 |
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11 |
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12 |
Probably
switching
to
hover
and
making
lances
and
claymore
would
have
been
a
good
idea
here.
However
I
would
like
to
sea
ship
fac
be
fun
to
play
against
itself
rather
than
the
ridiculous
RPS
it
is
at
the
moment.
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12 |
Probably
switching
to
hover
and
making
lances
and
claymore
would
have
been
a
good
idea
here.
However
I
would
like
the
sea
ship
fac
be
fun
to
play
against
itself
rather
than
the
ridiculous
RPS
it
is
at
the
moment.
Committing
to
a
push
generally
loses
you
the
game
because
all
the
wrecks
are
safe
to
reclaim.
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13 |
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14 |
I also noticed that fire missiles seem to go through shields on sea, but on land they don't?
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