Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Zero-K v1.11.1.0 - Extra Gridding

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/21/2023 8:12:45 PMDErankkatastrophe before revert after revert
Before After
1 Yes, so in a teamgame only 1 player has to build 5 shields? And then goes around to shield everyone else? 1 Yes, so in a teamgame only 1 player has to build 5 shields? And then goes around to shield everyone else?
2 Also, you need energy to charge, meaning Bertha firing at shields makes cost in energy not going to overdrive. Sure, Bertha now also needs energy, but it does not constantly drain it. 2 Also, you need energy to charge, meaning Bertha firing at shields makes cost in energy not going to overdrive. Sure, Bertha now also needs energy, but it does not constantly drain it. This is what I meant when I said it seems okay if one looks at 1v1.
3 \n
3 Also: 4 Also:
4 \n 5 \n
5 - good luck building 5 aspis while your factory is under bertha-fire. 6 - good luck building 5 aspis while your factory is under bertha-fire.
6 \n 7 \n
7 - good luck CHARGING them first. 8 - good luck CHARGING them first.
8 \n 9 \n
9 Anyway, this is more an overall design-decision. It makes mobile units less desirable. It makes shielded pork and with it silo more desirable. Holding front with units is already stressful and an ungrateful job. 10 Anyway, this is more an overall design-decision. It makes mobile units less desirable. It makes shielded pork and with it silo more desirable. Holding front with units is already stressful and an ungrateful job.