1 |
Yes, so in a teamgame only 1 player has to build 5 shields? And then goes around to shield everyone else?
|
1 |
Yes, so in a teamgame only 1 player has to build 5 shields? And then goes around to shield everyone else?
|
2 |
Also,
you
need
energy
to
charge,
meaning
Bertha
firing
at
shields
makes
cost
in
energy
not
going
to
overdrive.
Sure,
Bertha
now
also
needs
energy,
but
it
does
not
constantly
drain
it.
|
2 |
Also,
you
need
energy
to
charge,
meaning
Bertha
firing
at
shields
makes
cost
in
energy
not
going
to
overdrive.
Sure,
Bertha
now
also
needs
energy,
but
it
does
not
constantly
drain
it.
This
is
what
I
meant
when
I
said
it
seems
okay
if
one
looks
at
1v1.
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|
|
3 |
\n
|
3 |
Also:
|
4 |
Also:
|
4 |
\n
|
5 |
\n
|
5 |
- good luck building 5 aspis while your factory is under bertha-fire.
|
6 |
- good luck building 5 aspis while your factory is under bertha-fire.
|
6 |
\n
|
7 |
\n
|
7 |
- good luck CHARGING them first.
|
8 |
- good luck CHARGING them first.
|
8 |
\n
|
9 |
\n
|
9 |
Anyway, this is more an overall design-decision. It makes mobile units less desirable. It makes shielded pork and with it silo more desirable. Holding front with units is already stressful and an ungrateful job.
|
10 |
Anyway, this is more an overall design-decision. It makes mobile units less desirable. It makes shielded pork and with it silo more desirable. Holding front with units is already stressful and an ungrateful job.
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